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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Infection
Fixed.dageir wrote:Plagues would be a coin flip on whether your character lives or dies.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Infection
Yes. That is correct. Exciting is it not?
The end of the world is nigh. You will lose your charcter and base soon.
The end of the world is nigh. You will lose your charcter and base soon.

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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Infection
That also means no peasants for you because they are all dead.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Infection
After first week of gameplay hnh becomes too easy, constant hazards would make it better for sure!!Bowshot125 wrote: let's make this game the hardest sandbox in existence.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Infection
wouldn't be that bad if infection was super slow and say only doubled or tripled the damage on wound then stoped


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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Infection
Many peasants will awake when the dawn of world 10 breaks! Glory!Patchouli_Knowledge wrote:That also means no peasants for you because they are all dead.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Infection
It could be like 10% increase each hour, until death. Per wound.viznew wrote:wouldn't be that bad if infection was super slow and say only doubled or tripled the damage on wound then stoped

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Infection
wow id be dead lolshubla wrote:It could be like 10% increase each hour, until death. Per wound.viznew wrote:wouldn't be that bad if infection was super slow and say only doubled or tripled the damage on wound then stoped


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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Infection
Simply if you don't threat bad wounds for a long time (lets say a week) an infection has a chance to spread out ( perhaps higher chance doing heavy jobs or walking in a swamp, etc)....then very slowly will bring you to death if not threat....resting in a bed will slow even more the infection....and help the recover after have threated it
Last edited by sMartins on Sat Sep 24, 2016 10:02 pm, edited 2 times in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!