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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
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Re: should the new worlds have a beginning and end? strawpol
i cant wait for a world reset so i can be a forest bandit baking pies 
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: should the new worlds have a beginning and end? strawpol
I don't won't to get into a rant, but that shit was honestly retarded and there's so many reasons most of those arguments are invalid. Also I've seen you get salty over reset discussion so many times that you might as well ban yourself too.Onep wrote:God damn son, that's a lot of salt.shubla wrote:
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shubla
- Posts: 13041
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- Location: Finland
Re: should the new worlds have a beginning and end? strawpol
Your counter argument is saying that my arguments are invalid, no other reasons.shadyg0d wrote:I don't won't to get into a rant, but that shit was honestly retarded and there's so many reasons most of those arguments are invalid. Also I've seen you get salty over reset discussion so many times that you might as well ban yourself too.Onep wrote:God damn son, that's a lot of salt.shubla wrote:
I think your argument is retarded.

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shadyg0d
- Posts: 381
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Re: should the new worlds have a beginning and end? strawpol
It wasn't meant to be a argument. I'm not arguing with your counter-argument to my pseudo-counter-argument either, other than you calling it an argument, which it was not. If I were trying to argue, you would be utterly annihilated by my superior use of logic and reasoning.Your counter argument is saying that my arguments are invalid, no other reasons.
I think your argument is retarded.
Consider yourself extremely lucky that I have decided to spare you
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: should the new worlds have a beginning and end? strawpol
I personally don't really feel like either of the two are the best solutions to the problem.
World resets suck because you lose interest in playing the game as the world gets older due to the fact that your work could be wiped out very shortly after.
Now on the other hand (as a sporadic salem player) I can say that having permanent worlds (stat capped or not) also sucks due to the fact that there ALWAYS will be someone that is established and veteran enough in the world that they will be able to whip up a character ten times stronger than your months of effort character in a matter of a few days.
Now, whether or not anyone else feels happy playing in a world (again, stat caps or not) knowing that no matter how much hard work you put into the game there will always be someone that can mess you up in a matter of seconds should they ever feel like it is something that everyone else should consider (but in my own experience it turns my own gameplay pretty pointless).
I feel like a happy inbetween can be a better solution, and IMO stat caps aren't really that much of a good thing either, as stats aren't the only thing that determine a player's power over the world, but instead industries, territory and resources are much more powerful than a single character could ever be. And yeah, goodluck implementing an "industry cap" aswell.
World resets suck because you lose interest in playing the game as the world gets older due to the fact that your work could be wiped out very shortly after.
Now on the other hand (as a sporadic salem player) I can say that having permanent worlds (stat capped or not) also sucks due to the fact that there ALWAYS will be someone that is established and veteran enough in the world that they will be able to whip up a character ten times stronger than your months of effort character in a matter of a few days.
Now, whether or not anyone else feels happy playing in a world (again, stat caps or not) knowing that no matter how much hard work you put into the game there will always be someone that can mess you up in a matter of seconds should they ever feel like it is something that everyone else should consider (but in my own experience it turns my own gameplay pretty pointless).
I feel like a happy inbetween can be a better solution, and IMO stat caps aren't really that much of a good thing either, as stats aren't the only thing that determine a player's power over the world, but instead industries, territory and resources are much more powerful than a single character could ever be. And yeah, goodluck implementing an "industry cap" aswell.
Granger wrote:Fuck off, please go grow yourself some decency.
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: should the new worlds have a beginning and end? strawpol
Do this:
- Add health conditions and ageing.
- Limit character's life to 6-7 months. Imagine epic old dog battles.
- Make proper burial beneficial for the whole village depending on how the ritual is performed and lifetime achievements.
- Every now and then release nasty sexually transmitted diseases that wipe out the entire world population unless someone comes up with a treatment.
- Quality race becomes significantly less important eventually since the effects of quality are usually calculates as a square root of a quality with some coefficient so nothing needs to changed here.
- Permanent world. Nature reclaims abandoned land over time.
- Add health conditions and ageing.
- Limit character's life to 6-7 months. Imagine epic old dog battles.
- Make proper burial beneficial for the whole village depending on how the ritual is performed and lifetime achievements.
- Every now and then release nasty sexually transmitted diseases that wipe out the entire world population unless someone comes up with a treatment.
- Quality race becomes significantly less important eventually since the effects of quality are usually calculates as a square root of a quality with some coefficient so nothing needs to changed here.
- Permanent world. Nature reclaims abandoned land over time.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: should the new worlds have a beginning and end? strawpol
Bunching everyone who wants a new world into the group of disgruntled shitters who got raided or killed is really dumb
Bunching everyone who likes stat caps into the group of shitters who don't know how to play is dumb
Running an entire world and memeing infinate stats for a small vocal group that is in reality a very small percentage of the player base is pretty dumb.
I'm a hermit, and when stat caps were in place they were easy enough to reach that I could walk around outside my walls in faith that any one I could run in to would have at most the same stats as me. Now that statcaps are out, I know that pretty much any one fighter from any faction could kill me very quickly if they ran into be by fluke. That's not fun for me.
Bunching everyone who likes stat caps into the group of shitters who don't know how to play is dumb
Running an entire world and memeing infinate stats for a small vocal group that is in reality a very small percentage of the player base is pretty dumb.
I'm a hermit, and when stat caps were in place they were easy enough to reach that I could walk around outside my walls in faith that any one I could run in to would have at most the same stats as me. Now that statcaps are out, I know that pretty much any one fighter from any faction could kill me very quickly if they ran into be by fluke. That's not fun for me.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: should the new worlds have a beginning and end? strawpol
Some people really enjoy their sandbox, and spend time just building things.
Maybe a secondary server with faster rates and countdown clock could please the rushers. This would probably make account buff more valuable, but also costs would go up.
Maybe a secondary server with faster rates and countdown clock could please the rushers. This would probably make account buff more valuable, but also costs would go up.
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: should the new worlds have a beginning and end? strawpol
A U T I S Mshubla wrote:Yeah lets have reset every 1 week! Good idea.
Fuck all people who want reset. They should quit game permanently.
Only reason why they want reset is that they are too scrub and get killed/raided early game and then ragequit.
Then they start begging for reset and when it finally comes they play for 1 week and then get killed. Then they start begging for another one.
Ban ALL world reset related discussion on all subforums in any form please.
There is no good reason for world reset. Absolutely none.
Theres plenty of free land to settle, as world was recently expanded.
Theres lots of metals and stuff to mine and trees to chop.
You might say that other players lead you in ql, but so what?
If you are scrub that cant keep up with them, world reset does not help you.
1 week and they have way bigger stats and qualities than you...
Resetting world is like eating pain killers when you have been shot somewhere.
It might help temporarily but effect is not long lasting and results in nothing good.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: should the new worlds have a beginning and end? strawpol
This. It's not how I voted, as I think if a proper game or enough activities are added along the way there's no need for a reset, but until then, let's keep the resets regular and a fresh world. so far it's been two under the current version, and if you axe worlds 6 and 7, then the average world length is about 9 months if I recall right. (A bit over a year if you count six and seven that both ran two years.)Zeler wrote:With the current mechanics, 1 year is already too long.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.