Ban his new account too, for making such a bad idea.sabinati wrote:I GUESS HE'LL NEVER GET UNBANNED THEN
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Allow archers to shoot over walls on raised ground
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Allow archers to shoot over walls on raised ground
AT SOME POINT I WILL
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Allow archers to shoot over walls on raised ground
STOP USING CAPS LOCK, IT HURTS MY EYES. CAPS ARE ONLY FOR THE FIRST LETTER OF A SENTENCE.sabinati wrote:AT SOME POINT I WILL
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Allow archers to shoot over walls on raised ground
that's what you call a Capitalist.overtyped wrote:STOP USING CAPS LOCK, IT HURTS MY EYES. CAPS ARE ONLY FOR THE FIRST LETTER OF A SENTENCE.sabinati wrote:AT SOME POINT I WILL
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Allow archers to shoot over walls on raised ground
THEY ARE FOR YELLINGovertyped wrote:STOP USING CAPS LOCK, IT HURTS MY EYES. CAPS ARE ONLY FOR THE FIRST LETTER OF A SENTENCE.sabinati wrote:AT SOME POINT I WILL
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kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: Allow archers to shoot over walls on raised ground
Archers shooting over walls and being able to hop over a wall are good ideas, but they need a good counter to wall-archers and dirt shield ramps - perhaps a Shield Over Head defensive combat move and vats of pitch, boiling water, etc. poured from either hoardings (for palisades) or the tops of brickwalls (I believe walkable brickwall tops have already been brought up). Perhaps a brick wall could even be made taller, balanced with some expensive, explosive hearth magic to blow a hole in the wall (could also be useful for mining, but likely to cause collapse...)
Heck of a lot of work for our already hard-working devs, though.
Heck of a lot of work for our already hard-working devs, though.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Allow archers to shoot over walls on raised ground
No, they are terrible ideas. Walls are for keeping people out. To turn walls into something more trivial than picket fences defeats the concept.kaysaari wrote:Archers shooting over walls and being able to hop over a wall are good ideas, but they need a good counter to wall-archers and dirt shield ramps - perhaps a Shield Over Head defensive combat move and vats of pitch, boiling water, etc. poured from either hoardings (for palisades) or the tops of brickwalls (I believe walkable brickwall tops have already been brought up). Perhaps a brick wall could even be made taller, balanced with some expensive, explosive hearth magic to blow a hole in the wall (could also be useful for mining, but likely to cause collapse...)
Heck of a lot of work for our already hard-working devs, though.
Shooting over walls is also terrible. We had that in the previous haven, and it just meant that none could afk outside houses, which was not a fun mechanic.
Mods, remove this fool from my sight posthaste.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Allow archers to shoot over walls on raised ground
But gates are a thing that need to be kept closed, or else people like Ainran will come over, right dole?overtyped wrote:No, they are terrible ideas. Walls are for keeping people out. To turn walls into something more trivial than picket fences defeats the concept.kaysaari wrote:Archers shooting over walls and being able to hop over a wall are good ideas, but they need a good counter to wall-archers and dirt shield ramps - perhaps a Shield Over Head defensive combat move and vats of pitch, boiling water, etc. poured from either hoardings (for palisades) or the tops of brickwalls (I believe walkable brickwall tops have already been brought up). Perhaps a brick wall could even be made taller, balanced with some expensive, explosive hearth magic to blow a hole in the wall (could also be useful for mining, but likely to cause collapse...)
Heck of a lot of work for our already hard-working devs, though.
Shooting over walls is also terrible. We had that in the previous haven, and it just meant that none could afk outside houses, which was not a fun mechanic.
Mods, remove this fool from my sight posthaste.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Allow archers to shoot over walls on raised ground
I don't want to see archer walls again, Village Idols around a Village Idol aren't enough for this world?
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kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: Allow archers to shoot over walls on raised ground
No, afking outside your house is the terrible idea, and so is commanding the mods.overtyped wrote:No, they are terrible ideas. Walls are for keeping people out. To turn walls into something more trivial than picket fences defeats the concept.kaysaari wrote:Archers shooting over walls and being able to hop over a wall are good ideas, but they need a good counter to wall-archers and dirt shield ramps - perhaps a Shield Over Head defensive combat move and vats of pitch, boiling water, etc. poured from either hoardings (for palisades) or the tops of brickwalls (I believe walkable brickwall tops have already been brought up). Perhaps a brick wall could even be made taller, balanced with some expensive, explosive hearth magic to blow a hole in the wall (could also be useful for mining, but likely to cause collapse...)
Heck of a lot of work for our already hard-working devs, though.
Shooting over walls is also terrible. We had that in the previous haven, and it just meant that none could afk outside houses, which was not a fun mechanic.
Mods, remove this fool from my sight posthaste.