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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: On fallen logs + Rotten stumps
Being able to create arbitrary quality mirkwood dosn't sound like a balanced idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: On fallen logs + Rotten stumps
I would like to see random goodies added to stumps along with normal tree stumps turning into hollow stumps over time
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: On fallen logs + Rotten stumps
And hollow stumps would be easier to destroy.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: On fallen logs + Rotten stumps
They actually already spawn grubs sometimes.
Yes, we could do this, but in Salem it resulted in farming rotten logs for the stuff. Not sure if great.
Yes, we could do this, but in Salem it resulted in farming rotten logs for the stuff. Not sure if great.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose