It could have a system where your captors have to feed you food+curios+drinks or you get a chance to escape the cage and run(teleport) home.
Kind of like keeping up authority of a claim.
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SacreDoom
- Posts: 2590
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Re: cage wagon
I don't get how you just by typing that don't realise how retarded that idea is.azrid wrote:It could have a system where your captors have to feed you food+curios+drinks or you get a chance to escape the cage and run(teleport) home.
Kind of like keeping up authority of a claim.
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LadyGoo
- Posts: 2767
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Re: cage wagon
Think, the devs are right with not touching the things related to enslavement and cannibalism. Being able to enslave/capture someone might encourage manhunt everywhere and people demanding tokens as a ransom.
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: cage wagon
i would love the idea of people breaking into village to steal something valuable and unique like idk a magical beacon
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: cage wagon
While my methods may not be the best what I am trying to get at is the fact that this system can be balanced to be beneficial for both sides.


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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: cage wagon
this sounds gr8LadyGoo wrote:Think, the devs are right with not touching the things related to enslavement and cannibalism. Being able to enslave/capture someone might encourage manhunt everywhere and people demanding tokens as a ransom.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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maze
- Posts: 2819
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Re: cage wagon
Always thought capturing slaves was an interesting idea. Aslong as there is an option to kys.
when picking someone up it should be a crime even greater tben murder.
The victims should be giving an option to remove the scent if they happen to like their capture or were let go.
Shackles can be added to the game that we stop someone from leaving the kingdom or town.
Any other player can remove the shackles.
But no one ever likes this idea they rather die..9,9
when picking someone up it should be a crime even greater tben murder.
The victims should be giving an option to remove the scent if they happen to like their capture or were let go.
Shackles can be added to the game that we stop someone from leaving the kingdom or town.
Any other player can remove the shackles.
But no one ever likes this idea they rather die..9,9
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: cage wagon
i think everyone i captured would develop stockholm syndrome tbh
also i would like to capture people so we can hold some big execution perhaps with a noose itd be really cool
also i would like to capture people so we can hold some big execution perhaps with a noose itd be really cool
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: cage wagon
I like that.ChildhoodObesity wrote:big execution perhaps with a noose
Maybe add more options to executions.


