-
sMartins
- Posts: 3443
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Fire decay
yeah ... and once decayed, changing colour, no more crime and easier to bash them ... so finally we'll have a free hearthfire wilderness. (maybe even giving you something to incentivate it)
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Fire decay
I guess it should too BUT, the plater, if come back to the game, should spawn in the same place. I guess it's fair that the player, that is comming back, knows, at least, his neighbour.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Fire decay
To be honest, if your Hearthfire is in random place in forest that blocks roads, you won't be losing much if you spawn into wilderness instead. There's one blocking road I use adn while moving around it to next milestone isnät too much off a hassle, I'd prefer being able to destroy it without Criminal Acts.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Re: Fire decay
This sounds like kindof a separate problem to me. The hearthfire must have spawned after the road was created, and thus be recent? I like that destroying active/recent hearthfires is a criminal act and imo it should stay that way. Though if the mechanics were changed you could leave a sign (for active players) or wait until it becomes bashable (for inactive players) as an alternative.vatas wrote:To be honest, if your Hearthfire is in random place in forest that blocks roads, you won't be losing much if you spawn into wilderness instead. There's one blocking road I use adn while moving around it to next milestone isnät too much off a hassle, I'd prefer being able to destroy it without Criminal Acts.