Well, Jorb and Loftar were talking about weather systems and things like that, I came up with what might be something of a fun idea.
In lieu of the talk of meteors and such, and people wanting something renewable, I thought "Well, what if new meteors just happened to fall?", Simple enough, take it a step further, sending a flash of light in the nighttime icon at the top of the screen to everyone in that region, meaning everyone who was in that region at that time knows a meteor just fell, and could go out to try and find it. If we wanted this to be even more fun, Meteors could strike in a random place, and destroy objects. (Although probably not within village/player claims.)
For people desperate for metal, this would be like a sign from the gods, and would mean everyone in that village would jump up to go out and search for it. Not to mention it adds a bit more variety to things.
As for the veins of ore, well I would just say let Rain be the factor that washes up those vains, meaning after a rainstorm people might check their mudflats or mountain areas to see if the rain uncovered a new vein. Just something to ponder on, and once again, to add variety to an otherwise fairly dull and straightforward system.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Decreasing lack of metal
You should really be able to use carts in mines and caves.Winterbrass wrote:I found two cave mines within a ten minute walk of each other - copper and tin. The problem is that cave mines suck due to lack of ability to bring carts into mines and that cave maps are unalterable in that you can't do any digging of your own.
Last edited by Bigfish on Wed Feb 24, 2010 11:24 pm, edited 2 times in total.
How quality works: viewtopic.php?f=7&t=3057
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Decreasing lack of metal
I found two copper and one iron mine on a single mountain in one of the new grids.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Decreasing lack of metal
Yeah meteor swarms coming down while making noise and light effects would be funny eventsMorgant wrote:Well, Jorb and Loftar were talking about weather systems and things like that, I came up with what might be something of a fun idea.
In lieu of the talk of meteors and such, and people wanting something renewable, I thought "Well, what if new meteors just happened to fall?", Simple enough, take it a step further, sending a flash of light in the nighttime icon at the top of the screen to everyone in that region, meaning everyone who was in that region at that time knows a meteor just fell, and could go out to try and find it. If we wanted this to be even more fun, Meteors could strike in a random place, and destroy objects. (Although probably not within village/player claims.)
For people desperate for metal, this would be like a sign from the gods, and would mean everyone in that village would jump up to go out and search for it. Not to mention it adds a bit more variety to things.
As for the veins of ore, well I would just say let Rain be the factor that washes up those vains, meaning after a rainstorm people might check their mudflats or mountain areas to see if the rain uncovered a new vein. Just something to ponder on, and once again, to add variety to an otherwise fairly dull and straightforward system.
How quality works: viewtopic.php?f=7&t=3057
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Design: Decreasing lack of metal for newcomers
Has no-one else noticed that Decreasing Lack is a horrible double negative and creates an extremely ugly sentence?
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Game Design: Decreasing lack of metal for newcomers
At least it makes sense if you translate it into germantheTrav wrote:Has no-one else noticed that Decreasing Lack is a horrible double negative and creates an extremely ugly sentence?
How quality works: viewtopic.php?f=7&t=3057
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Design: Decreasing lack of metal for newcomers
I think the post itself was so horribly ugly that it was difficult to pick out individual blemishes.theTrav wrote:Has no-one else noticed that Decreasing Lack is a horrible double negative and creates an extremely ugly sentence?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Alamarian
- Posts: 310
- Joined: Mon Dec 14, 2009 11:23 pm
Re: Decreasing lack of metal
A meteorite is, by definition, a meteor that survives impact. So yes, they are a source of metal. There's even a fairly brisk trade in them (e.g. http://www.arizonaskiesmeteorites.com/). Most of them don't leave an impact crater though.Chakravanti wrote:Also....meteorites are *not* a source of metal.
Impact vaporizes the meteor
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Decreasing lack of metal
I would prefer bog iron in general...i think newbie metal generation should be slow but fairly certain if you are willing to put the time into it. Meteors are pretty far from certain.Wikipedia wrote:
Iron meteorites consist overwhelmingly of nickel-iron alloys. The metal taken from these meteorites is known as meteoric iron and was one of the earliest sources of usable iron available to man.
I did like the "When you wish upon a star" Wyrd effect, tho, if wyrd actually becomes implemented.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.