One could argue there are following two classes right now:
Main char you play and craft with
Murder alt
However nothing prohibits you not to skill any other skill on your murder alt, or murder on your main char.
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warrri
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Re: Character Development: Credos and change in learning system
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Jackard
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Winterbrass
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Re: Character Development: Credos and change in learning system
Therefore, there are no classes.warrri wrote:However nothing prohibits you not to skill any other skill on your murder alt, or murder on your main char.
jorb wrote:Haven aims to be hardcore.
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Chakravanti
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Re: Character Development: Credos and change in learning system
'Murder alts' make excellent smiths because of their strength if you have forges. THat's pretty much how I managed my main two toons. Fed my murder alt con, agi & str food while macro mining and Developed the shit I needed for jeweling on my main.
You could argue, in fact that there are two special types of crafters:
Jewelers & farmers.
By 'special' I mean that the character needs to develop any stat over 100 to preform the increasing values and demand for that profession.
I kept my shit balanced on the last map but I think that was inefficient and don't plan to do the same on this one.
You could argue, in fact that there are two special types of crafters:
Jewelers & farmers.
By 'special' I mean that the character needs to develop any stat over 100 to preform the increasing values and demand for that profession.
I kept my shit balanced on the last map but I think that was inefficient and don't plan to do the same on this one.
Not so. These are classes even if they are unofficial.Winterbrass wrote:Therefore, there are no classes.warrri wrote:However nothing prohibits you not to skill any other skill on your murder alt, or murder on your main char.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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Winterbrass
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Re: Character Development: Credos and change in learning system
Unofficial classes are not classes. They're 'builds', or 'playstyles'. Classes are inherent to the construction of the game. Choosing a 'class' prevents the player from doing some things, rather than simply making them more difficult. Play a Warrior on World of Warcraft and then try to cast a spell. Play a Paladin in D&D 3.5 and attempt to Decipher Languages.Chakravanti wrote:Not so. These are classes even if they are unofficial.Winterbrass wrote:Therefore, there are no classes.warrri wrote:However nothing prohibits you not to skill any other skill on your murder alt, or murder on your main char.
jorb wrote:Haven aims to be hardcore.
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sabinati
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Re: Character Development: Credos and change in learning system
archetypes have no place in a skill based system like this
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Bigfish
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Re: Character Development: Credos and change in learning system
Thats exactly what i was think while writing this topic. When you choose a credo should still have the chance to be decent (not the best) in all skills.Winterbrass wrote: Unofficial classes are not classes. They're 'builds', or 'playstyles'. Classes are inherent to the construction of the game. Choosing a 'class' prevents the player from doing some things, rather than simply making them more difficult. Play a Warrior on World of Warcraft and then try to cast a spell. Play a Paladin in D&D 3.5 and attempt to Decipher Languages.
Added this to OP:
Restrictions
I also had the idea to adding restrictions so a newbie is not overwhelmed by the mass of options (i was when i first started
Skill name: [skill level](building restrictions)
Smith:
- apprentice[5-15]( everything not mentioned afterwards)
expert[15-50](steel, bronze armor, coinpress, rings[expect those below], metal plow);
master[>50](b12, plate armor, monocle, Thane's Ring, Family Heirloom )
- apprentice [5-15] (everything not mentioned afterwards)
expert[15-50] (wooden chests, cheese rack/tray, meat grinder, cupboard, cellar, mine hole)
master[>50] (stone mansions, brickwalls)
- apprentice [5-15] (everything not mentioned afterwards)
expert[15-50] ( cheese, cakes, sausages)
master[>50] ( bear salami, BBB, WWW)
- apprentice [5-15] (everything not mentioned afterwards)
expert[15-50] (Hirdsman's Cape, Lawspeaker's Hat, Lawspeaker's Robes, Necromancer's Cloak, Boar Tusk Helmet)
master[>50] (cylinder hat, Ranger's Boots, Rangers bow)
- apprentice [5-15] pickpocketing
expert[15-50] "Hide in the shadows"
master[>50] maybe some kind of assassination attack
- apprentice [5-15]
expert[15-50] "Directed shot" guarented hit (some cooldown)
master[>50] "Multiple shot" hits several opponents for 50% of normal damage
- (- need to analyze combat system)
Last edited by Bigfish on Sun Feb 21, 2010 1:19 pm, edited 2 times in total.
How quality works: viewtopic.php?f=7&t=3057
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Potjeh
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Winterbrass
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Re: Character Development: Credos and change in learning system
Potjeh wrote:No, thanks.
jorb wrote:Haven aims to be hardcore.
