Those players will be begging to be killed when they see the griefing that happens with no PvP.shubla wrote:Majority of players probably dont like pvp. So lets remove it then?Salad wrote: if it is to the better of the game's enjoyability, I say add or remove the feature/bug in question.
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Ysh
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Re: Disable the placement of building posts while in combat
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Avu
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Re: Disable the placement of building posts while in combat
Now that you mention it...shubla wrote:Majority of players probably dont like pvp. So lets remove it then?Salad wrote: if it is to the better of the game's enjoyability, I say add or remove the feature/bug in question.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Salad
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Re: Disable the placement of building posts while in combat
viewtopic.php?f=40&t=44710shubla wrote:Majority of players probably dont like pvp. So lets remove it then?Salad wrote: if it is to the better of the game's enjoyability, I say add or remove the feature/bug in question.
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shubla
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Re: Disable the placement of building posts while in combat
Just like any hermit would kill the griefers if there were anyYsh wrote:Those players will be begging to be killed when they see the griefing that happens with no PvP.shubla wrote:Majority of players probably dont like pvp. So lets remove it then?Salad wrote: if it is to the better of the game's enjoyability, I say add or remove the feature/bug in question.

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Granger
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Re: Disable the placement of building posts while in combat
Back on topic.
Building signs should check for terrain and stuff as they currently do at placement time and then prevent terrain changes (leveling, paving, whatnot) but allow passing through them and placement of stuff (except other building signs), building them would block at the last item if the area occupied is not free of objects.
This would allow placing stockpiles into the marked area to be build in and also remove the abuses in combat.
Building signs should check for terrain and stuff as they currently do at placement time and then prevent terrain changes (leveling, paving, whatnot) but allow passing through them and placement of stuff (except other building signs), building them would block at the last item if the area occupied is not free of objects.
This would allow placing stockpiles into the marked area to be build in and also remove the abuses in combat.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
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Re: Disable the placement of building posts while in combat
Cool......but pretty sure the last item of the stockpile would block the building, btw it seems a good idea.Granger wrote:Back on topic.
This would allow placing stockpiles into the marked area to be build in...
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Granger
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Re: Disable the placement of building posts while in combat
Which wouldn't be that bad, compared to what we have now.sMartins wrote:pretty sure the last item of the stockpile would block the building
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
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Re: Disable the placement of building posts while in combat
Yeah totally agree, it seems a good idea...I cannot see any drawback, i'm thinking why it's not already a thing.....there may be some drawback but I cannot see.Granger wrote:Which wouldn't be that bad, compared to what we have now.
P.S. Maybe I found it.....building stuff over stuff could bring in some weird behaviors....only Loftar knows
Last edited by sMartins on Sat Jan 21, 2017 7:14 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Potjeh
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Re: Disable the placement of building posts while in combat
If a hearthling runs into a construction sign that doesn't have anything actually built in the sign should get destroyed.
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Granger
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Re: Disable the placement of building posts while in combat
Only in case the stuff has hitboxes (and not even then, apart from potentially being unable to reach certain objects), which the 'new' construction signs wouldn't have. And it wouldn't be harder to implement thansMartins wrote:Yeah totally agree, it seems a good idea...I cannot see any drawback, i'm thinking why it's not already a thing.....there may be some drawback but I cannot see.Granger wrote:Which wouldn't be that bad, compared to what we have now.
P.S. Maybe I found it.....building stuff over stuff could bring in some weird behaviors....only Loftar knows
which might give different problems as the hearthling might run into the sign when placing it.Potjeh wrote:If a hearthling runs into a construction sign that doesn't have anything actually built in the sign should get destroyed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020