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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Game Development: Bench Crab
Great news on the nidbanes. Yay crabs and benches!
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Giggidy
- Posts: 50
- Joined: Mon Sep 07, 2015 1:54 am
Re: Game Development: Bench Crab
I actually don't like not being able to inspect animals. It made thematic sense (a good quality animal would have a sleek coat, look well fed, have a larger rack of antlers, and a low quality one would look mangy and thin) and it also made it possible to track where good animals were spawning when you weren't set up for hunting.
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Tapewormz
- Posts: 87
- Joined: Sun Mar 20, 2011 12:50 am
Re: Game Development: Bench Crab
Close enoughJacobian123 wrote:it's a fukken crabcap
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Bench Crab
I don't want to claim sole credit for the crab idea, but I am glad you decided to give us crabs jorb
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Bench Crab
Now this is what I call a nice thing to wake up to.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Bench Crab
Seems the new direction is obfuscation of all things quality. People been begging for visual quees for high quality spots and instead we get all info removed. We'll have to kill animals do the math and then mark on the map. Oh well.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Bench Crab
Welp, time to sink 20k into Rage I guess 
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Bench Crab
but this means everyone needs rage now...even hermits.Nidbanes can no longer be summoned using character specific scents -- assault, battery, and murder -- committed against characters lacking the "Rage" skill. Killing an entirely fresh alt spawn will, thus, no longer imply having Nidbanes sent after you. Crimes against property -- Vandalism and Theft -- are unaffected by this. At least in part adressing this.
Why not just make it a total LP?
Administrator of CoS
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: Bench Crab
drinking while running pls
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Bench Crab
My job keeps getting better as a wandererAvu wrote:Seems the new direction is obfuscation of all things quality. People been begging for visual quees for high quality spots and instead we get all info removed. We'll have to kill animals do the math and then mark on the map. Oh well.
people ask me where the nodes are in their area and im like....YEP ITS NORTH KEEP GOING!
Administrator of CoS
game ideas
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