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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Another Hunting/Combat sucks thread
Why the admins they don't dev the game.
Suck me good and hard thru my jorts
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Another Hunting/Combat sucks thread
You mad you bad?Belliaum wrote:I just wanted to concur with OP and also send a big FUCK YOU to devs for my q10 bear due to 200 or so shots from my sling.....
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Stuebi
- Posts: 22
- Joined: Tue Mar 22, 2011 1:41 am
Re: Another Hunting/Combat sucks thread
To actually suggest something constructive:
My main problem with the combat system are the random discoveries. The system itself is fine, imho (Or better put: I can't think of a better way of doing it).
Fundamentally, even the fact that you can unlock a dozen moves that need IP to be carried out, BEFORE actually getting a move that generates IP, is just nonsensical. This is amplified by the fact that you are lacking a very fundamental option in the base set you start out with, namely a move that reduces red opening. And I dont even mean because animals can use it, but because it literally means you are at the complete mercy of any player that has any sort of red causing attack. It seems lame to me that people starting out or restarting after a death have such a huge disadvantage against anyone established. It's already a blow to die skill/att wise, an extra "Up yours" in form of all combat abilities being taken away is just unnecessary.
Since complaining alone is unproductive, my idea to improve the system:
If you wanna keep the move discovery:
- Introduce a set order of discoveries, at least for the first couple. Making sure the player gets red defense and some form of ip generator. You could also tie it to the amount of points in UA/MC, which would make the progression a little more natural.
If you're willing to drop it:
- Tie them to Combat Abilities again. Paying for them in form of lp is at least something you can take into consideration while character deving and also avoids getting 20 combat abilities you dont want or even cant use.
My main problem with the combat system are the random discoveries. The system itself is fine, imho (Or better put: I can't think of a better way of doing it).
Fundamentally, even the fact that you can unlock a dozen moves that need IP to be carried out, BEFORE actually getting a move that generates IP, is just nonsensical. This is amplified by the fact that you are lacking a very fundamental option in the base set you start out with, namely a move that reduces red opening. And I dont even mean because animals can use it, but because it literally means you are at the complete mercy of any player that has any sort of red causing attack. It seems lame to me that people starting out or restarting after a death have such a huge disadvantage against anyone established. It's already a blow to die skill/att wise, an extra "Up yours" in form of all combat abilities being taken away is just unnecessary.
Since complaining alone is unproductive, my idea to improve the system:
If you wanna keep the move discovery:
- Introduce a set order of discoveries, at least for the first couple. Making sure the player gets red defense and some form of ip generator. You could also tie it to the amount of points in UA/MC, which would make the progression a little more natural.
If you're willing to drop it:
- Tie them to Combat Abilities again. Paying for them in form of lp is at least something you can take into consideration while character deving and also avoids getting 20 combat abilities you dont want or even cant use.
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Belliaum
- Posts: 79
- Joined: Wed Feb 16, 2011 2:15 am
Re: Another Hunting/Combat sucks thread
I now own a q10 deer hide.. thanks... took me 2 hours to track and kill.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Another Hunting/Combat sucks thread
Good work.Belliaum wrote:I now own a q10 deer hide.. thanks... took me 2 hours to track and kill.
Suck me good and hard thru my jorts
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Belliaum
- Posts: 79
- Joined: Wed Feb 16, 2011 2:15 am
Re: Another Hunting/Combat sucks thread
Yay q10 moose... I feel like that was another 2 hours wasted..... not to mention all my q 30 strings for arrows.