Sollar wrote:Also add quality to snow, with nodes and shit.
Snow already has quality and nodes.
Sollar wrote:Also add quality to snow, with nodes and shit.
Yeah. My bad then ... I only dug for snow once - a long time ago when I thought I can beat 3 walruses by myself. So I needed a couple of cold compress afterwards. Is there any other use for snow, other then cosmetic mask/snowball?Dominick wrote:Sollar wrote:Also add quality to snow, with nodes and shit.![]()
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Snow already has quality and nodes.
ven wrote:In essence this idea means we would be creating another industry process, but with the sole purpose of grinding q numbers.
Fleshing out quality grind is meaningful game content, it's just not new meaningful content. And it doesn't solve any of the current issues in game.ven wrote:I agree that's likely to happen, and jorb has also responded favorably to melting snow and raising water quality through filters or similar mechanisms. Still, it wouldn't really be any meaningful game content, just another tool to grind quality.
I think this is a really good point, I always hate trading for water because you need to use so much of it, it gets a bit rediculous with how much you need to spend for it, buying a high Q cauldron for a 1 time cost would be a great thing for hermits who play a decent amount, or at least enough for a tree farm.Sollar wrote:As a hermit you can trade something one time for a high q cauldron rather than trade everytime for a barrel of high q water. I support this guys idea and I do think that it will not wide but narrow the hermit/vilager/realm gap.
Also if I may suggest we can do it more complicated that I think would please the devs - How about if you boil snow into a high q cauldron you get high q water on some kind of forumla. Also add quality to snow, with nodes and shit.
What do you need a lot of it for exactly? I might be a bit behind on mechanics. When I was playing in the past at least, you could save high Q water for trees, and then it was 100 trees per barrel. Are you using it on baking or is there a new water guzzling mechanic I'm missing?Zyean wrote:I think this is a really good point, I always hate trading for water because you need to use so much of it, it gets a bit rediculous with how much you need to spend for it, buying a high Q cauldron for a 1 time cost would be a great thing for hermits who play a decent amount, or at least enough for a tree farm.
The gap between a hermit and a faction is much much wider than most are aware of, and then some. Something like this wouldn't even effect much in that regards.Granger wrote:Was just an observation. My guess is that this would effectively widen the gap between hermits and factions even further...