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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Re-lighting coal exploit
Am I not the only one who thought this was a neat bug that could feature as an intended mechanic. Using tar kilns to acquire highQ finishing charcoal, and mining out hundreds of coal stockpiles to run the smelters all ready. Im not really interested in building or cleaning out an area of my all ready massive village because I now need to make 20 or more tar kilns, and just completely giving up on making ones from boneclay, 84 hours to get enough charcoal for 5 smelters? If this is indeed how it'll be can you at least consider lowering the material cost for tar kilns (pls 30 clay). I felt mining and smelting needed some help in development to make it more interesting and appealing. The removal of the fuel bug seems backwards
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Re-lighting coal exploit
Make changes like this with wipe. Or people started after fix will not be able to catch up.
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Re-lighting coal exploit
You think that molten metal magically springs forth from rock after it's been heated at 1500 C for 12 hours?fallout wrote:Am I not the only one who thought this was a neat bug that could feature as an intended mechanic.
I'll agree it's a great convenience, but isn't metal quality high enough that 10 points isn't going to make a huge difference? Or maybe that 10 points will be valuable enough to get a premium on the market... or give you an advantage over others in combat situations.
Will agree that any major changes here should probably wait until a restart... unless we don't plan on any future restarts and this is the last world launched (and it lasts for 30 years!!)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Re-lighting coal exploit
The fuel bug allows to gain high quality metal for a fraction of the intended cost, leading to an inflated supply and enables excessive quality through spiraling.
Just make it go away.
Just make it go away.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Re-lighting coal exploit
Could you fukkin not
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Biddas
- Posts: 317
- Joined: Mon Oct 20, 2014 2:57 pm
Re: Re-lighting coal exploit
Then remove the mechanics of the crits and anvil,people think it is so EASYjorb wrote:That... might work. Will consider. Thanks.Sevenless wrote:Easy fix, reset ore burn progress if the smelter burns out.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Re-lighting coal exploit
can we just have thisjorb wrote:That... might work. Will consider. Thanks.Sevenless wrote:Easy fix, reset ore burn progress if the smelter burns out.


ass blast USA