C# is C++ with certain functionality removed and with Microsoft's .Net Common Language Runtime added over the top.
The ideas for the .Net CLR are very similar to what the design principle of Java is, at least on desktop or larger computing devices: develop machine independent code that can run on any system that supports the .Net platform without recompiling. I don't think .Net includes room for the ME version (which is what Android and other mobile OSes use) or embedded devices, but it's been a while since I've looked at the design docs.
The difference is that .Net hasn't been widely adopted compared to Java for several reasons that, 10+ years later, Microsoft still hasn't fully addressed.
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MagicManICT
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Re: What do i need to learn to make a game like haven and he
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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razfen
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Re: What do i need to learn to make a game like haven and he
You can take the easy way and just get a proprietary game engine, make your own resources (textures, sounds etc) and click away.
The hard way... Well, I highly suggest taking a look at programming.
Everyone talks about what language to use, but it honestly doesn't matter. Instead you should look at what API to use (I recommend SDL for your first project).
The hard way... Well, I highly suggest taking a look at programming.
Everyone talks about what language to use, but it honestly doesn't matter. Instead you should look at what API to use (I recommend SDL for your first project).
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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MagicManICT
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Re: What do i need to learn to make a game like haven and he
What engine you use for the game a lot of the time dictates the language, anyway. Odds are, it's going to be C++ (URE, CryEngine, Source, others), C# (Unity), or Java. If you go mobile, it's Java or Objective C (iOS) (C# for Windows 10 Mobile IIRC, but does anyone actually have a Windows phone?).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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NOOBY93
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Re: What do i need to learn to make a game like haven and he
C# syntax and Java syntax are pretty much the same IIRCPotjeh wrote:Nah, syntax is pretty much identical to C++. The higher concepts are more Java like, sure, but then you're not really gonna be concerned with those as a beginner.
Jalpha wrote:I believe in my interpretation of things.
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DamJNeT
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Re: What do i need to learn to make a game like haven and he
From a beginner perspective, I've tried a bit of both, and they seemed pretty similar yeah.
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xChapx
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Re: What do i need to learn to make a game like haven and he
Sorry for not entering in details, i just said i wanted to make a game and didn't specify what i wanted to know, i already know how to program but i don't know which techniques are used in video games, the other day i was reading about state machines and i was intrigued, wanted to know if there are more best practice techniques for game programming, after writing this i also think i should ask in other places too haha
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Granger
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Re: What do i need to learn to make a game like haven and he
I suggest you start with a clone of pong and work your way up from there.xChapx wrote:Sorry for not entering in details, i just said i wanted to make a game and didn't specify what i wanted to know, i already know how to program but i don't know which techniques are used in video games, the other day i was reading about state machines and i was intrigued, wanted to know if there are more best practice techniques for game programming, after writing this i also think i should ask in other places too haha
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: What do i need to learn to make a game like haven and he
Pong is easy, but as a beginning programmer, it's a great start. (For shits & giggles, I made a version of pong that runs in an excel spreadsheet. Requires Office 6 or something like that, and the HDD it's on is probably bad after sitting on the shelf for 20 years.)
There's no easy way to answer your question other than "everything" as game development requires a really diverse set of tools and is entirely dependent on what kind of game you're making. It also depends on what platform and engine you're using. You'll need far fewer working with Gamemaker or RPG Maker than Unity, and fewer with Unity than with URE, Source, or CryEngine (or something similar). You'll need to know all of it if you decide to create your own engine.
There's no easy way to answer your question other than "everything" as game development requires a really diverse set of tools and is entirely dependent on what kind of game you're making. It also depends on what platform and engine you're using. You'll need far fewer working with Gamemaker or RPG Maker than Unity, and fewer with Unity than with URE, Source, or CryEngine (or something similar). You'll need to know all of it if you decide to create your own engine.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sMartins
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Re: What do i need to learn to make a game like haven and he
Use this engine to start with Javascript: http://lib.ivank.net/
Easy,powerfull and free.
Easy,powerfull and free.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Potjeh
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Re: What do i need to learn to make a game like haven and he
Unity also supports JavascriptMagicManICT wrote:What engine you use for the game a lot of the time dictates the language, anyway. Odds are, it's going to be C++ (URE, CryEngine, Source, others), C# (Unity), or Java.