Need more MC attacks/manuevers

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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blank
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Re: Need more MC attacks/manuevers

Post by blank »

SacreDoom wrote:Using two swords is impractical, ahistorical and dumb. A rondel/arming dagger could make sense.

we have trolls in the game for god's sake, you really going to talk about whats impractical? do alil reasearch, dual wielding swords was a thing, for example alot of Japanese used 2 swords as well as vikings. all im saying is its kinda stupid that UA has more maneuvers than MC and that i think MC should get more to balance things out. i have done test with 2 char 1 with 200 ua and like 500 mc and one with 400 ua, the one with 400 ua almost always wins. why?? all im getting out of this is MC is shit and deserves more attention.
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Granger
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Re: Need more MC attacks/manuevers

Post by Granger »

Maybe the devs intention is to discourage pure mc builds?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Need more MC attacks/manuevers

Post by blank »

Granger wrote:Maybe the devs intention is to discourage pure mc builds?
i thought it was more about balance though?
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jorb
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Re: Need more MC attacks/manuevers

Post by jorb »

Probably, but reworking combat so we'll see where it ends up first.
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Onep
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Re: Need more MC attacks/manuevers

Post by Onep »

Sledgehammer attacks when
Pure strengff and MC
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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MrPunchers
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Re: Need more MC attacks/manuevers

Post by MrPunchers »

Onep wrote:Sledgehammer attacks when
Pure strengff and MC
Nah we need a drunken fighting mc maneuver that you need to be drunk to use, and you can only use a scythe (cause a wobbly person needs an equally unwieldy weapon).
Suck me good and hard thru my jorts

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