Make domestic animals require area to roam

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Fostik
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Re: Make domestic animals require area to roam

Post by Fostik »

+1
But animals will not only agressive, but also will try to run out of their fence.
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Boas
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Re: Make domestic animals require area to roam

Post by Boas »

DDDsDD999 wrote:I'd be ok with this if they added actual management mechanics. Setting a pasture zone where you can see all the animals in the area, their stats, and mark them for butchering/moving/etc would be amazing.
I really like this idea. Could be expanded to include farm field management. Maybe make the setup and/or maintenance of a managed field/pasture (mass shearing, milking, slaughter, harvest and planting) require xp, in the form of a spell?
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Headchef
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Re: Make domestic animals require area to roam

Post by Headchef »

Boas wrote:
DDDsDD999 wrote:I'd be ok with this if they added actual management mechanics. Setting a pasture zone where you can see all the animals in the area, their stats, and mark them for butchering/moving/etc would be amazing.
I really like this idea. Could be expanded to include farm field management. Maybe make the setup and/or maintenance of a managed field/pasture (mass shearing, milking, slaughter, harvest and planting) require xp, in the form of a spell?
maybe no xp cost and just balanced design, study already costs enough :lol:
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jorb
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Re: Make domestic animals require area to roam

Post by jorb »

I agree that there should be more reasons to care for their general well being. I keep my animals in the perpetual darkness of a mine, next to several months worth of old caracasses of their young, which I regularly cull right in front of them. Not sure that's really optimal.
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