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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Let us describe charter locations
Kind of skeptical, tbt. Might almost just as well make them publicly available in that case.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Let us describe charter locations
Implement a mix between them, could name them "crossroads"Potjeh wrote:Remove charterstones plz. Improve roads instead.
Jalpha wrote:I believe in my interpretation of things.
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Let us describe charter locations
this^ydex wrote:Yes, easier travel = more travel = easier interactions = more interactions = more fun in a MMO.
MMO without player interactions take away alot of what's fun with them, imho, and with this low playerbase that is what I tend to experience. But then again I do miss the old CR system. So what do I know
+1
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Let us describe charter locations
My plan is to write the description on parchment and then place it on public bulletin board, so like, yejorb wrote:Kind of skeptical, tbt. Might almost just as well make them publicly available in that case.
You could add a toggle that would only allow village members to port to the charter, if you'd like to keep yours active but only for village use
NOOBY93 wrote:Implement a mix between them, could name them "crossroads"Potjeh wrote:Remove charterstones plz. Improve roads instead.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
