Just make an altAmanda44 wrote:I'm in support of being able to remove them safely if covered by other supports, I have a stunted towercap that I now have to live with for fear of causing a cave in if I try and remove it even though it has supports around it ... I find that extremely annoying tbh.
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Mario_Demorez
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Re: Sane mine support removal
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Amanda44
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Re: Sane mine support removal
I don't see it as much 'realism' if it is surrounded by other supports tbh ...jtpitner wrote:Forget realism just let me remove the things with no collapses .
The towercap is next to buildings and a pali ... I wasn't concerned for the char, more the surroundings.Mario_Demorez wrote:Just make an altAmanda44 wrote:I'm in support of being able to remove them safely if covered by other supports, I have a stunted towercap that I now have to live with for fear of causing a cave in if I try and remove it even though it has supports around it ... I find that extremely annoying tbh.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Mario_Demorez
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Re: Sane mine support removal
Connections to objects make your soul dark.Amanda44 wrote:I don't see it as much 'realism' if it is surrounded by other supports tbh ...jtpitner wrote:Forget realism just let me remove the things with no collapses .
The towercap is next to buildings and a pali ... I wasn't concerned for the char, more the surroundings.Mario_Demorez wrote:Just make an altAmanda44 wrote:I'm in support of being able to remove them safely if covered by other supports, I have a stunted towercap that I now have to live with for fear of causing a cave in if I try and remove it even though it has supports around it ... I find that extremely annoying tbh.
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Amanda44
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Re: Sane mine support removal
My lovely village covered in rubble will make my soul dark ...

Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
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Re: Sane mine support removal
Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: Sane mine support removal
Finally. Thank you.jorb wrote:Will look at it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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captainmorgan
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Re: Sane mine support removal
From the wiki

This is incorrect. In the image below the red cross marks the point where a support once stood, as you can see some of the tiles that caved in are within the radius of another support, so why did they cave in?Caution: whenever a mine support is removed (destroying by hand or running out of hp), all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range which become unsupported after the removal of the mine support, the removal will cause a cave in. This also means that you can tear down mine supports without cave ins, if you still have proper support around it

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loleznub
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Re: Sane mine support removal

The area highlighted was unclaimed.
Let's say you whacked a tile in that area and it caused a cave-in.
Even though the area to the left has support, it doesn't necessarily make those areas safe. Think of it as a snowball effect. While that area is holding fine, maybe it's not able to hold up after tons of pounds of rocks start to move?
I agree, though, with the overall thread. If the area of one support is completely supported by other ones, then there shouldn't be cave-ins once you remove one. It's pretty stupid tbh.
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MrPunchers
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Re: Sane mine support removal
We should be able to wax, rope, and glue the ceiling of a tile together so it never caves in.
Suck me good and hard thru my jorts
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MooCow
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Re: Sane mine support removal
I can make no guarantee that this is what happened, but I suspect that a cave-in happened close to the edge. The cave-in event is the only thing that is blocked. When a cave in happens it can drop stuff in protected areas
Logically you can think of it like lolznub described
Logically you can think of it like lolznub described