Wayneville Built using an exploit

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warrri
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Joined: Fri Aug 28, 2009 5:55 pm

Re: Wayneville Built using an exploit

Post by warrri »

Have you seen my Chicken factory?
Image
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Wayneville Built using an exploit

Post by sabinati »

uh yeah dude i see lots of farms there
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Spiff
Posts: 356
Joined: Sun Jul 12, 2009 9:33 pm

Re: Wayneville Built using an exploit

Post by Spiff »

warrri wrote:Wut, russians using haxx? You mean like the mapping client that automatically saves and puts all minimap together as you wander around, resulting in whole supergrids mapped without a single piece of inkweed? Reported months ago, yet they still use it.
Or do you mean the ability to disable trees, cabins, walls and whatever they want to be displayed to see hidden people? :)
Don't forget that pacho's client has a lighthack and an afk hack, and everybody uses that. Fact: over half of this game "hacks".
Last edited by Spiff on Fri Mar 19, 2010 12:16 am, edited 1 time in total.
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roundedge
Posts: 73
Joined: Mon Aug 10, 2009 3:12 am

Re: Wayneville Built using an exploit

Post by roundedge »

Do you even know how many plaice I caught :(

SO MANY PLAICE
Bullmax Strongbeer- Lawspeaker of Brodgar
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Wayneville Built using an exploit

Post by theTrav »

warrri wrote:Have you seen my Chicken factory?
img
There again, look how he uses unbuilt construction sites to make fences that never decay!

SHAAAAME! someone call the Sploit cops!
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Wayneville Built using an exploit

Post by Avu »

Should he make instead a fence that he needs to repair every single day? Compared to cows that take a real month to get a new generation?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Reynolds
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Re: Wayneville Built using an exploit

Post by Reynolds »

Fair is boring. The politics in H&H are half the fun, so having some giant, unstoppable superpower just makes the game interesting. :)

But bug abuse isn't cool though.
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theTrav
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Re: Wayneville Built using an exploit

Post by theTrav »

Reynolds wrote:But bug abuse isn't cool though.
Ok I gotta come clean on this.

I have used the leather cart bug AND the oven baking bug


OH THE SHAME!
flaw
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: Wayneville Built using an exploit

Post by flaw »

theTrav wrote:
warrri wrote:Have you seen my Chicken factory?
img
There again, look how he uses unbuilt construction sites to make fences that never decay!

SHAAAAME! someone call the Sploit cops!
Yet another reason to get rid of collision checks for unfinished constructions, except for the placing of other constructions.

Oh, wait, that's already been rejected as an idea. Never mind.
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Peter
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Re: Wayneville Built using an exploit

Post by Peter »

Here's what I think about this group using exploits:

Nothing.

Unless someone attacks me using a cheated character, it's their own business if they cheat. It's a bit of a gray area if someone where to offer goods they got via cheating for sale, but since trade's dead anyway, again, I don't really care.
Surprise.

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