Discussion of New Dungeon Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Potjeh
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Re: Discussion of New Dungeon Ideas

Post by Potjeh »

Actually sheep dungeon would be awesome
https://www.youtube.com/watch?v=9-ExKYM5xQY
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jorb
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Re: Discussion of New Dungeon Ideas

Post by jorb »

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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svino
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Re: Discussion of New Dungeon Ideas

Post by svino »

jorb wrote:Cows, obviously.
ok cows are fine, as long as it never becomes that whimsyshire from diablo 3, jesus christ.

how could a company that made starcraft, warcraft, and diablo ever go down a path like that...
Last edited by svino on Fri Dec 08, 2017 7:34 pm, edited 1 time in total.
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ricky
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Re: Discussion of New Dungeon Ideas

Post by ricky »

jorb wrote:Cows, obviously.

Yeah, I was about to post the same thing.
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Myrgard
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Re: Discussion of New Dungeon Ideas

Post by Myrgard »

jorb wrote:Cows, obviously.
Nonsense, there is no cow lvl.
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stya
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Re: Discussion of New Dungeon Ideas

Post by stya »

But if you implement the cows, please give them b12s :lol:
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Amanda44
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Re: Discussion of New Dungeon Ideas

Post by Amanda44 »

Potjeh wrote:Actually sheep dungeon would be awesome
https://www.youtube.com/watch?v=9-ExKYM5xQY
Omg! Lol, I don't think I fancy sheep!
jorb wrote:Cows, obviously.
Aww, "moo moo" ... lol, I'd rather go for cows but only if we get a cool magic spell to disperse them with. :)
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Lunarius_Haberdash
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Re: Discussion of New Dungeon Ideas

Post by Lunarius_Haberdash »

Frankly I hope that not all dungeons are entirely combat based, or at the very least aren't a pure case of "go in, slaughter things, leave." I believe Jorb and Loftar are better developers than that, though the fact that we've gone down the 'dungeon' path has given me pause to question that.

I'd like to see something a bit more bizarre, a bit more travel based, a bit more 'Eat the Mushroom, Speak To The Deer, Restore the Flow of the River' kind of shit. Deep, animistic, shamanistic in its scope. Basically, something that expands upon and deepens the quest giver concept in new and interesting ways.
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KitsuneG
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Re: Discussion of New Dungeon Ideas

Post by KitsuneG »

Amanda44 wrote:I like the idea of a butterfly dungeon! It could look beautiful if there were different colour butterflies ... not so keen on it ruining farming though tbh, I know certain species can cause harm to certain crops, but maybe not to all of them. I guess with enough saved seeds and produce it's at least repairable ... but what if you were unlucky, have a small farm and one kept spawning in your area! ... :|
This compare with
Lunarius_Haberdash wrote:Frankly I hope that not all dungeons are entirely combat based, or at the very least aren't a pure case of "go in, slaughter things, leave." I believe Jorb and Loftar are better developers than that, though the fact that we've gone down the 'dungeon' path has given me pause to question that.

I'd like to see something a bit more bizarre, a bit more travel based, a bit more 'Eat the Mushroom, Speak To The Deer, Restore the Flow of the River' kind of shit. Deep, animistic, shamanistic in its scope. Basically, something that expands upon and deepens the quest giver concept in new and interesting ways.
would be most beutiful dungeon i ever imaging..

Some interisting mechanic to catch butterflies, need to light something to lure them and catch.. maybe u need smoke the room and get some hallucinations. Something hard, but not gear\lp based.
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Adder1234
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Re: Discussion of New Dungeon Ideas

Post by Adder1234 »

After reading some comments from players being stuck in dungeons due to low stats, could there perhaps be added a warning whenever a person tries to enter a dungeon?

A sort of "These dungeons are intended for high stated players and once you enter, you may not be able to leave. Are you sure that you want to enter?" Yes/No

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