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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Better livestock breeding
would be cool also if at least quantities were affecting the shape of the animals. Like Meat# would make it fatter (could be different stages related to sqrt). Milk# would make the udder larger %)
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Better livestock breeding
While we're discussing this, can we get gelding/spaying?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Better livestock breeding
I've wanted that since day one, but if large numbers of livestock are causing performance issues now, you can perhaps imagine what that would mean. I have plans for fixing it, but it requires the new rendering system first.jordancoles wrote:While we're on the subject, breeding for colour/markings would be neat
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Better livestock breeding
Fair enoughloftar wrote:I've wanted that since day one, but if large numbers of livestock are causing performance issues now, you can perhaps imagine what that would mean. I have plans for fixing it, but it requires the new rendering system first.jordancoles wrote:While we're on the subject, breeding for colour/markings would be neat
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Better livestock breeding
Loftar, any thoughts on the original idea? Would it actually be as easy to implement as I'm assuming?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Better livestock breeding
Yes, I agree with Jorb that it's interesting, I don't hate the idea (random "chromosome" choice is obviously aesthetically pleasing), and it would certainly be easy to implement. I'm just not immediately sure what the consequences would actually be. Will ponder.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Better livestock breeding
It's just that it's a sort of thing that's best done at a world reset, so please don't forget about it when you prepare the next one 
If the concern is accelerating q growth too much, you can always scale back randomization range when generating a new animal. And if it doesn't do anything, at least you'll have an aesthetically superior breeding method.
I was also considering proposing diploid genome, with dominant and recessive genes and all that jazz which I think would make for an even more interesting breeding, but that might get a bit too convoluted for the end user.
If the concern is accelerating q growth too much, you can always scale back randomization range when generating a new animal. And if it doesn't do anything, at least you'll have an aesthetically superior breeding method.
I was also considering proposing diploid genome, with dominant and recessive genes and all that jazz which I think would make for an even more interesting breeding, but that might get a bit too convoluted for the end user.