Wouldn't mind small containers for various things -- mushroom basket, or whatever -- but am very torn on how specific the type requirements should be, and how they should be applied to items to fit the concept. Do I classify a bunch of items as "small", say, and say that all small items fit in a particular container? If not, won't I then have to make a million containers for everything from berries to nuggets, and isn't that a hassle to manage anyway?
Idk.
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jorb
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Re: Some bag/pouch that stores some resources better
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Granger
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Re: Some bag/pouch that stores some resources better
You could assign the items a size and then make 2-3 containers that accept items within a certain range (to support wicker basket being unable to hold really small stuff like ants, as these would fall throught the gaps).jorb wrote:Do I classify a bunch of items as "small", say, and say that all small items fit in a particular container?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Zesto
- Posts: 96
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Re: Some bag/pouch that stores some resources better
This is one of the many reasons I play haven and not salemGranger wrote:I would like a weight based inventory system: unlimied slots but movement speed reduced by load. But I guess that won't happen ever.
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karmacreeper
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Re: Some bag/pouch that stores some resources better
I would say items would be for specific items ,so maybe forage items can all fit in a forage bag*maybe have it take up the belt slot like a fanny pack* And stop belts from being in your inventory since people would just have 1mill belts on,And why i say specific items is to stop some items from being overlooked and being in the same groups as certain other ones that could be abused*look at how people carry shitons of grand belts at the moment*
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GamingRAM
- Posts: 609
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Re: Some bag/pouch that stores some resources better
Here's an idea, link them to credos.jorb wrote:Wouldn't mind small containers for various things -- mushroom basket, or whatever -- but am very torn on how specific the type requirements should be, and how they should be applied to items to fit the concept. Do I classify a bunch of items as "small", say, and say that all small items fit in a particular container? If not, won't I then have to make a million containers for everything from berries to nuggets, and isn't that a hassle to manage anyway?
Idk.
The final quest for a particular credo awards you with a bag/pouch/basket relating to said credo. For example, the Gem Hunter would award you a gem bag.
Of course the bag/pouch/whatever could only allow storing by those who have the credo. (Emptying allowed by everyone else).
Hell if you wanted you could go the whole 10 miles and make unique items for every credo, not just bags.
Regarding particular containers, for forager all forageables. I mean they are all roughly the same size (what's the largest thing you can "forage"?) (I would exclude water based forageables).
An "archaeologist bag" (or something else) for all things cave related (Gems, Glimmermoss, Fossils, Strange Crystals).
There isn't really much of a need for a bag or container for nuggets or other crafting related items. I think the use for these types of containers is to help keep us in the field longer, not as an extension for our crafting needs.
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World 11: Community Fair Worker
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World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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MagicManICT
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Re: Some bag/pouch that stores some resources better
It was poorly implemented, but it's one of the few additions I liked. Don't collect everything if you don't want to deal with the volume of items? I can find plenty of examples where this is done well.Zesto wrote:This is one of the many reasons I play haven and not salemGranger wrote:I would like a weight based inventory system: unlimied slots but movement speed reduced by load. But I guess that won't happen ever.
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