Some things to fix about death

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Zesto
Posts: 96
Joined: Mon Oct 19, 2015 1:03 am

Re: Some things to fix about death

Post by Zesto »

Massa wrote:
Zesto wrote:Lets also remove the stat loss and well you at it death in general why not make it so you can respawn ya know that kinda thing... Mate do u get the point of death
You can't die in Haven.

You are literally unable to die if you aren't a dumbass.
Not completely true if you are out stated or out matched or 6 people in a knarr cleave you at the same time
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shubla
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Re: Some things to fix about death

Post by shubla »

Getting back discoveries from god knows what is really really annoying!
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Cajoes
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Joined: Sat Jul 11, 2009 2:04 am

Re: Some things to fix about death

Post by Cajoes »

Granger wrote:
synaris wrote:being unable to use the same name also makes no sense. at the very least we should have a "the second" suffix.
You can work around that by adding a space to the name (this works for a while) or feel free to recycle the name with '2nd', 'jr.' or whatever you like. Also you're able to set the presentation name (before interacting with another character) of an inherited character to the name of the ancestor, afaik this negates the inability to pick the same name at least toward all others interacting with your fresh character replacement.
I solved this by just adding son or dottir to the end of my name.

This ended up with alts of mine being named Raegnar Raegnarsonsonsonson.
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Ants
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Re: Some things to fix about death

Post by Ants »

jorb wrote:Have to disagree. Losing the kin list is indeed tedious, but it is also a very real indication that you did indeed die.
You can just ask your friends for their hs, so it's pointless. Everyone important will be added back almost immediately.

In practice, dying doesn't feel like you're playing as a descendant of the original character. If you're not a hermit you go back to your village and keep doing whatever you were previously doing, just with lowered stats. The loss of friends/knowledge sadly doesn't help with immersion.
Zesto wrote:Lets also remove the stat loss and well you at it death in general why not make it so you can respawn ya know that kinda thing... Mate do u get the point of death
The stats lost serve a purpose, but forgetting everything and everyone is just tedious. It just means you have to spend a few hours running around foraging and pestering your friends to teach you various materials.
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