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p1geonman
- Posts: 94
- Joined: Mon Jun 01, 2009 7:48 am
Re: Hunger
I used to carry food on the hunt until I actually tested the limits of hunger. The speed that the green bar turns to yellow is not at all indicative of the true length of time you can be out in the field.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Hunger
It IS, however, indicative of when your stamina regenerates the most quickly.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Hunger
Two bears.KoE wrote:Fifty apples?
Five loaves of bread?
How about an entire freaking bear!?
I ate two bears worth of bear salami in one sitting to go from almost 0% very hungry to almost 100% full.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Hunger
Actually, that is not entirely true. When you look at your hunger as an overall - 0 to 100 percent, "full" only makes up the top 10%. "Hungry" makes up a larger percent, but I'm not sure what percentage exactly.sami1337 wrote:It seems food requirements rise as the bar goes down.
For instance, a piece of bread raises your overall hunger 1%, regardless of what "bar" you are on. 1% of your overall hunger is 10% of the 'full' bar, and a smaller percentage of the 'hungry' and 'very hungry' bars. I imagine 'starving' is the bottom 50%, but that is just a guess.
Looking at this chart, we can see that 'wonderful wilderness wurst' has a value of 200. That '200' means 200% of the 'full' bar, and thus 20% of your overall hunger. So, in other words, if you started at 0% overall hunger, you would need to eat 5 wonderful wilderness wursts to reach 100% full.
i guess they never miss huh
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Hunger
I've noticed that. On the red bar, apples will give 3%, but on yellow and green they give 10%. Apples need to be more filling.Ferinex wrote:Actually, that is not entirely true. When you look at your hunger as an overall - 0 to 100 percent, "full" only makes up the top 10%. "Hungry" makes up a larger percent, but I'm not sure what percentage exactly.sami1337 wrote:It seems food requirements rise as the bar goes down.
For instance, a piece of bread raises your overall hunger 1%, regardless of what "bar" you are on. 1% of your overall hunger is 10% of the 'full' bar, and a smaller percentage of the 'hungry' and 'very hungry' bars. I imagine 'starving' is the bottom 50%, but that is just a guess.
Looking at this chart, we can see that 'wonderful wilderness wurst' has a value of 200. That '200' means 200% of the 'full' bar, and thus 20% of your overall hunger. So, in other words, if you started at 0% overall hunger, you would need to eat 5 wonderful wilderness wursts to reach 100% full.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Hunger
Rather than simply making food more filling, I feel that this should be combined with making it harder to find and easier to store. A loaf of bread, two apples, and a side of beef should represent a good meal, taking you all the way out of hungry to the top of full.
However, that should require a lot of grain being processed, beef being raised and brought in, and so on.
Basically what I would really like would be to eat a meal, and then forget about food for the rest of my playing session. If it took around 2 hours to go from full to hungry, that would be fine by me.
Meanwhile, if apples are finite and grain takes weeks to grow, if meat and fish spoil and bread requires some special skills to make, then the decreased need for food will be more than offset by the decreased supply. Hopefully, this will not only make the game less tedious to play, but also drive specialization and economy.
A really important part of this will be eliminating the food-stat thing so that metagaming doesn't intrude on realism; after all, who ever heard of a humble diet of bread leading to bulletproof peasants?
However, that should require a lot of grain being processed, beef being raised and brought in, and so on.
Basically what I would really like would be to eat a meal, and then forget about food for the rest of my playing session. If it took around 2 hours to go from full to hungry, that would be fine by me.
Meanwhile, if apples are finite and grain takes weeks to grow, if meat and fish spoil and bread requires some special skills to make, then the decreased need for food will be more than offset by the decreased supply. Hopefully, this will not only make the game less tedious to play, but also drive specialization and economy.
A really important part of this will be eliminating the food-stat thing so that metagaming doesn't intrude on realism; after all, who ever heard of a humble diet of bread leading to bulletproof peasants?
Surprise.
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Hunger
Overstuffed - 100%-110%
Full - 90-100%
Hungry - 80%-90%
Very Hungry 50%-80%
Starving - 0%-50%
Apples generally fill 1% of this "meta" hunger bar. So from the verge of starving to death, you'll have to eat practically 100 apples to get back to full again.
Full - 90-100%
Hungry - 80%-90%
Very Hungry 50%-80%
Starving - 0%-50%
Apples generally fill 1% of this "meta" hunger bar. So from the verge of starving to death, you'll have to eat practically 100 apples to get back to full again.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Hunger
And as another question that I've never had answered... what actually happens if you reach 0% fullness? Do you take some sort of damage until you die, or do you die instantly?
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p1geonman
- Posts: 94
- Joined: Mon Jun 01, 2009 7:48 am
Re: Hunger
A friend of mine told me that you don't drop dead at 0%, but your own hit points turn into your final hunger bar. I'm not sure if it is SHP, HHP, or even MHP, but I really doubt it is that last one.