I wouldn't mind an overgrowth concept but farming sucks.Field wrote:This guy gets it.Massa wrote:on that note if a field hasn't been harvested for up to a week, two or maybe a month, weeds and overgrowth (over a long period of time) in place of decay would be neat
Also it wouldn't be that annoying. Just click and drag area to rake.
Refining the idea:
Weeds slowly make a presence in your fields that if not taken care of have a chance to destroy your crops. Shouldn't be something big.
It's not "too easy", it's just too all encompassing. It's tedium, pure and simple. Why add an extra step? Farming a large village's fields can take up to two hours. That's 2 hours a day for a job usually relegated to one person. 14 hours a week, just to that stupid ass task. Any decay mechanic should trigger on a similar timer to authority. eg. fucking forever.


