Given loftars track record: I would guess an hour. Multiply with pi to be on the safe side.overtyped wrote:how hard it is to implement!
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: quest givers shud be unkillable unless on your claim/vcl
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: quest givers shud be unkillable unless on your claim/vcl
I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that, and I also don't think they should simply move to other trees and lose all identity.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: quest givers shud be unkillable unless on your claim/vcl
What if we get special exp event + monster spawn (a vengeful ghost) after 'killing' NPC?
1) Making life miserable for newbs - check
2) Getting EXP from it - check
Missing hard leather in recipe
1) Making life miserable for newbs - check
2) Getting EXP from it - check
Missing hard leather in recipe
Last edited by Field on Wed Mar 21, 2018 9:17 am, edited 1 time in total.

-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: quest givers shud be unkillable unless on your claim/vcl
Noone here spoke of revealing their host to everyone.jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that,
That depends on how one views them: in case they're a spirit inhabiting a stone/tree it would be no problem, in case you see them as the object itself (in the way of being a benign twist on tree from 'the evil dead') then you might come to a different conclusion.and I also don't think they should simply move to other trees and lose all identity.
I take it that you see it more from the latter perspective, thus are inclined to rather keep the displesantries that come with the current hands-off approach. But maybe you could listen to your users that, abnormally for discussions about changes on this forum, seem to wholehearthly not only agree that 'keep-as-is' isn't what's best for the game (from a players perspective - which, should you need the refresher, are in the end the ones that have to like it as they're a source of food for your children) but also agree on a reasonable way to modify them so the unfun downsides are adverted?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: quest givers shud be unkillable unless on your claim/vcl
personally i see it as more as a spirit, if it moves to another object after losing it's host, that makes sense to me personally, instead of ceasing to exist altogether. What exactly is this "identity" that you think will be lost?jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that, and I also don't think they should simply move to other trees and lose all identity.
Isn't it just your own bias that allows it being griefable for new players? At least my bias doesn't negatively affect players.
It would be kind of cool to see the spirit move around and become something different.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: quest givers shud be unkillable unless on your claim/vcl
But when you interact with quest giver, he will appear as a marker on your map.jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that, and I also don't think they should simply move to other trees and lose all identity.
Have you devs changed your mind? Do you want us to know which ones give quests or not?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: quest givers shud be unkillable unless on your claim/vcl
?
Once you have interacted with a questgiver you obviously know it.
Once you have interacted with a questgiver you obviously know it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: quest givers shud be unkillable unless on your claim/vcl
fuking sigh......uuuuuuuugggghhhh fuck whoever was the guy who murdered Gerrick the quest giver. Wasnt a noob just looking for wood, as all the logs are untouched, they just chopped his ass down for whatever stupid reason they came up with. When does it become a crime or something to kill these quest givers? We dont really have ways to protect them atm, other then claiming them, and even thats gets annoying as we have tons of claims strung about everywhere and have to manage them all.
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: quest givers shud be unkillable unless on your claim/vcl
i agree with this.Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
but how does claiming a quest giver before killing it make it difficult enough that griefers wouldnt bother with it? its not that hard to make an alt and drop down a personal claim.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Terry6390
- Posts: 18
- Joined: Wed Aug 09, 2017 10:51 pm
Re: quest givers shud be unkillable unless on your claim/vcl
When they are killed it's meant to be a setback, the system works as it is.
AKA: Terry of The Dab