So instead of throwing your idea of nerfing everything in this thread (which would require a world reset) go make a post with your idea? My approach is to add something to the game that raises quality of foragables items, not to nerf something.Granger wrote:As the suggestion came down to applying the inflated quality of the metal spiral to even more things in the game...
I think this is approached completely from the wrong direction: instead of buffing stuff that was made irrelevant by adding overpowered stuff (in this case being able to plant the most interesting forageables, including troll stuff) the problematic added stuff should be nerf'd instead to make what was once good great again.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Possible fix to foraging
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Possible fix to foraging
Yes, which would add another to the many things that lead to numbers raising endlessly (which imho is the core problem this game is suffering from), so it would only follow this spiral a little further.Mario_Demorez wrote:My approach is to add something to the game that raises quality of foragables items, not to nerf something.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Possible fix to foraging
Travel 1 hour to some stump in the ground or some walled area built around quest giver that you can't get into, that has you do more non-sense & more non-sense etc... quests suckjorb wrote:I don't necessarily hate it, but I also think we could do more with things like quest givers buffing things.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Possible fix to foraging
+1 This is so much the right way of approaching the problem... In my opinion the spiral needs breaking.Granger wrote:As the suggestion came down to applying the inflated quality of the metal spiral to even more things in the game...
I think this is approached completely from the wrong direction: instead of buffing stuff that was made irrelevant by adding overpowered stuff (in this case being able to plant the most interesting forageables, including troll stuff) the problematic added stuff should be nerf'd instead to make what was once good great again.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Possible fix to foraging
Anvil+Hammer would only softcap, not give extra quality. Rebalance metal tools to be useful at lower quality (separate butcher power from quality so that q100 cleaver will count as 300 when butchering for example.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)