there are other ways to go against fresh alts. quests/credos/(another idea by jorb and loftar) age, plus the amount of time fighting pve to get the deck.LadyGoo wrote:Ye, let's use fresh alts all.wonder-ass wrote:what shubla says is correct adding more stats to combat wont fix it, combat would be better if it wasn't reliant on stats but i cant think of anything that would work like that unless you go super in depth.
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wonder-ass
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Re: stealth decrease your oppenings while combat
see homo sexuality trending,. do not do that.
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LadyGoo
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Re: stealth decrease your oppenings while combat
One word. Boring.
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wonder-ass
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Re: stealth decrease your oppenings while combat
exactly. it prevents you from making 100 warrior alts, the whole idea behind it. balance doesn't always mean fun sadly.LadyGoo wrote:One word. Boring.
see homo sexuality trending,. do not do that.
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Aceb
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Re: stealth decrease your oppenings while combat
The problem is idea is complex.
quests:
It some sort of a way, but it can't be that much of a random as it is right now. Being teach by rocks and trees how to fight.
credos:
Same as above, but it would lead to a situation where killed person can come back right away at some point
age:
any time related "skill/power upgrade" is bad way as people would just simply make few characters for the future or simply AFK if it's about playtime.
plus the amount of time fighting pve to get the deck:
It's already here and now we have combat instructions and etc. also fighting a fox shouldn't help me to fight a human by logical means as two are totally different? dunno.
Perhaps, PvE discovery + Credos + Quests... I dunno.
Having combat tied to all statistics no, but to half, would be better. Someone proposed PSY for more complex moves, dexterity to perhaps increase MC in some way and stuff. I agree with LadyGoo that everyone should be able to defend BUT a tailor, carpenter or farmer shouldn't be as much strong as full pledged warrior should be.
Then there again, I see non-warriors as archers but then again, seeing all PvP videos, there's no place for archers, especially those who don't have anywhere enough CONs for fights. [which itself explains why crafters should never go in]
edit:
or maybe we should have more variety like clubs, pikes and stuff and make "combat school" actually a combat school not just some deck with moves and turn it into swordmastery, axemastery'n' stuff and make that titan of swordsmanship can handle easly non-master sword users but have trouble with not-yet-master-but-good-with-other-weapon stuff? you don't handicap players stats that way and make more deep planning of fighting? Since now it seems that B12 is superior and few swords users doesn't make a big difference.
quests:
It some sort of a way, but it can't be that much of a random as it is right now. Being teach by rocks and trees how to fight.
credos:
Same as above, but it would lead to a situation where killed person can come back right away at some point
age:
any time related "skill/power upgrade" is bad way as people would just simply make few characters for the future or simply AFK if it's about playtime.
plus the amount of time fighting pve to get the deck:
It's already here and now we have combat instructions and etc. also fighting a fox shouldn't help me to fight a human by logical means as two are totally different? dunno.
Perhaps, PvE discovery + Credos + Quests... I dunno.
I'm surprised You're the one to say that.shubla wrote: What is the point of slowing everyone by 3 times?
Having combat tied to all statistics no, but to half, would be better. Someone proposed PSY for more complex moves, dexterity to perhaps increase MC in some way and stuff. I agree with LadyGoo that everyone should be able to defend BUT a tailor, carpenter or farmer shouldn't be as much strong as full pledged warrior should be.
Then there again, I see non-warriors as archers but then again, seeing all PvP videos, there's no place for archers, especially those who don't have anywhere enough CONs for fights. [which itself explains why crafters should never go in]
edit:
or maybe we should have more variety like clubs, pikes and stuff and make "combat school" actually a combat school not just some deck with moves and turn it into swordmastery, axemastery'n' stuff and make that titan of swordsmanship can handle easly non-master sword users but have trouble with not-yet-master-but-good-with-other-weapon stuff? you don't handicap players stats that way and make more deep planning of fighting? Since now it seems that B12 is superior and few swords users doesn't make a big difference.
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Pan_w_okularach
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Re: stealth decrease your oppenings while combat
what are you smoking...LadyGoo wrote:Can you imagine a village, where everyone could do farming and actually help out to their crafters, instead of enslaving them and chaining to beehives or cow fences
Memories of pain
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LadyGoo
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Re: stealth decrease your oppenings while combat
And here I thought playing a game is the opposite: having fun.wonder-ass wrote:exactly. it prevents you from making 100 warrior alts, the whole idea behind it. balance doesn't always mean fun sadly.LadyGoo wrote:One word. Boring.
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ctopolon3
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Re: stealth decrease your oppenings while combat
atm pvp gods fight with farmers like : flex + cleave = 2000 dmg, even bow can 1shot farmer on questing
here is nice place where u can use mouse clicker, botting, pvp client, etc against normal (larp) players & noobs
as i said "make each attribute have combat|craft|life profits" and u could develop in any direction limitless and not suck against someone (its called balance)
atm u could get everything(from raids) if u only good at fights, but u cant if u have alot INT or DEX or STEALTH
aslo u have unlimited exp & LP from quests if u only have alot CHARISMA (u dont even need to craft curios & farming EXP events)
aslo game says dont go on your crafter outside, every one could swag on u.
also rules says: dont make unversal character, ull lose all on death = make alot alts (vandal steal pvp) and have fun with nabs
here is nice place where u can use mouse clicker, botting, pvp client, etc against normal (larp) players & noobs
as i said "make each attribute have combat|craft|life profits" and u could develop in any direction limitless and not suck against someone (its called balance)
atm u could get everything(from raids) if u only good at fights, but u cant if u have alot INT or DEX or STEALTH
aslo u have unlimited exp & LP from quests if u only have alot CHARISMA (u dont even need to craft curios & farming EXP events)
aslo game says dont go on your crafter outside, every one could swag on u.
also rules says: dont make unversal character, ull lose all on death = make alot alts (vandal steal pvp) and have fun with nabs
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wonder-ass
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Re: stealth decrease your oppenings while combat
fun turns quickly in to annoyance when only 1% can benefit from that fun.LadyGoo wrote: And here I thought playing a game is the opposite: having fun.
like i said in the other post if the winner is decided by stats i wont be playing much longer because i cant put the same amount of hours as they can in to this game.
this is fair to some people and ill respect that.
see homo sexuality trending,. do not do that.
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LadyGoo
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Re: stealth decrease your oppenings while combat
You have insane statistic skills. If we would have 20 warriors in total (I bet there are more). then the population of the server should be 2000.
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wonder-ass
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Re: stealth decrease your oppenings while combat
exaggerated number.LadyGoo wrote:You have insane statistic skills. If we would have 20 warriors in total (I bet there are more). then the population of the server should be 2000.
see homo sexuality trending,. do not do that.
