In that case, I'd rather make it so that the window can be opened at a distance, which I considered, but found it inconsistent with mostly all other UI. Not entirely sure yet if it's worth being inconsistent for.MrBunzy wrote:It was helpful to be able to see the names of far off road segments by right clicking them
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loftar
- Posts: 9096
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Re: Game Development: Parka Blewit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Parka Blewit
Yeah, this new UI is more trouble than the old one. Its a few steps back imo. Should take inspiration from some of the older custom clients that just put all the flowermenu options into a box instead of a circle. At least that way its still all readable and usable..loftar wrote:In that case, I'd rather make it so that the window can be opened at a distance, which I considered, but found it inconsistent with mostly all other UI. Not entirely sure yet if it's worth being inconsistent for.MrBunzy wrote:It was helpful to be able to see the names of far off road segments by right clicking them
Last edited by Astarisk on Mon Apr 23, 2018 11:37 pm, edited 1 time in total.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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ctopolon3
- Posts: 488
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Re: Game Development: Parka Blewit
no more every thursday update ?
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Ants
- Posts: 1842
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Re: Game Development: Parka Blewit
THE NEW HAT IS SO CUTE, AAAAAAAAAAAAAAAAA
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Parka Blewit
Since we'll only be working together one day a week, rather than three, you will get the patches on Tuesdays instead, but it may vary.ctopolon3 wrote:no more every thursday update ?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
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Re: Game Development: Parka Blewit
Monday patch? I'll take it 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
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Re: Game Development: Parka Blewit
Whinebags!Redseas wrote:This. Connecting roads along existing paths, and just building roads in general has just gotten much harder.MrBunzy wrote:Can you consider reverting this change for road segments, and leaving it in only for the endpoint? It was helpful to be able to see the names of far off road segments by right clicking them, and now it seems you will need to walk to each one to see what options are on it. Continuing along roads that get waylaid will be even more annoying now, and it was already pretty bad.jorb wrote: Improved the user interface for roads, by implementing a dedicated one, instead of using the flower menu.
Made it so that the road UI can be opened from a distance.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
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Re: Game Development: Parka Blewit
I really liked the idea of growing mushrooms on old logs, maybe build on to the mirkwood theme from this week by giving them a chance of spawning mushrooms on them as well when they decay?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Redseas
- Posts: 3
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Re: Game Development: Parka Blewit
ily <3jorb wrote:
Whinebags!
Made it so that the road UI can be opened from a distance.
Can we not complain when our lives are made more difficult? D:
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Parka Blewit
new road ui feels way worse tbh
or i at least hate how it stops you when you click on the milestone or milestone segment
or i at least hate how it stops you when you click on the milestone or milestone segment
Last edited by ChildhoodObesity on Mon Apr 23, 2018 11:48 pm, edited 1 time in total.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)