-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Anti Bot Mechanics
Craft all taking one longer timer instead of 50 smaller timers with autodrink as needed would likely remove the want for bots in a lot instances, however, people would still use bots to store the crafted items
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Anti Bot Mechanics
If i had a game I would put captchas every 2 minutes.
Then I would sell those captchas as solved captchas.
Then I would sell those captchas as solved captchas.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Anti Bot Mechanics
What is the practical difference between these?jordancoles wrote:Craft all taking one longer timer instead of 50 smaller timers with autodrink as needed
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Anti Bot Mechanics
so what are they?LadyGoo wrote:-1.
There are more efficient and elegant ways of reducing botting than implementing a whole mini-game just for 1 thing. The OP proposal does not address any of the farming problems that makes people bot it.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Anti Bot Mechanics
i don't use bots and all slimes update did was make me stop mining for fun, now I just mine when I'm desperate for metal, which is rare... yet I've seen mining bot activity even after slimes update... it's like DRM and BluRay warnings, most affected is not the pirate
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Anti Bot Mechanics
Looking back, I don't see much benefit to it unless the craft-all option were to be slightly shorter than if you were to craft each item individually today. Some people may like the change in that once the one timer hits 100% you're done, rather than waiting for 50 individual timers, but the difference isn't that significantloftar wrote:What is the practical difference between these?jordancoles wrote:Craft all taking one longer timer instead of 50 smaller timers with autodrink as needed
Bots would just adapt to this and of course they would still run just fine.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Anti Bot Mechanics
Make it so players can reasonably perform the actions of bots, or reduce the edge that bots give. e.g.azrid wrote:post emLadyGoo wrote:There are more efficient and elegant ways of reducing botting
- Reasonable domestic animal UI: some way to inspect all the animals in the pen at once, and label them with colored collars or such
- Remove trellises
- Add some way to funnel crops that are area-harvested into granaries or barrels or stockpiles
- Make quality gains a set amount so bots can't plant crops every hour to maximize quality gains
- Make ore smelting bots and such less useful by adding in higher-tier production facilities with large inventories
Or just make the player fill out a captcha for every task. Could even integrate it into the game itself, make combat into whoever can fill out the most captchas, making the game purely skill-based.





-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Anti Bot Mechanics
This plzDDDsDD999 wrote:Or just make the player fill out a captcha for every task. Could even integrate it into the game itself, make combat into whoever can fill out the most captchas, making the game purely skill-based.
The other ideas are actually totes legit, plx jorb
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Anti Bot Mechanics
except for the flat quality gain for farming that I find totally awful , I'd love all these solutions.
The only activity i'm seriously considering boting at the moment is smelter bot and I'm a casual miner.
That's how bad it is.
make the smelter 200 capacity , problem solved. increase the cost by 20 not 8 , i'll be happy.
Hell even add some gold or rose gold or whatever to the cost...
The only activity i'm seriously considering boting at the moment is smelter bot and I'm a casual miner.
That's how bad it is.
make the smelter 200 capacity , problem solved. increase the cost by 20 not 8 , i'll be happy.
Hell even add some gold or rose gold or whatever to the cost...
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Anti Bot Mechanics
I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.waga wrote: make the smelter 200 capacity , problem solved. increase the cost by 20 not 8 , i'll be happy.
...
I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.
That is to say, i would be fine planting snd harvesting a 100*100 field weekly, but planting and harvesting a 20*20 field every two days becomes a chore.
The same goes for smelting/baking. If there were workstations that took more time and resources upfront, but could hold 3x to 5x more materials, (thus having to perform the operations 3-5x less frequently, even if it takes porportionally longer), i feel the desire to bot these tasks would not be as strong.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.