The credo suicide thing is that death lowers the amount of levels per credo required by 10, down to 10 total quests. Which is stupid and will be removed in a new world.iamahh wrote:inheriting credos is a good thing, otherwise you'd finish Nomad and never leave the walls again, fearing death
maybe death could remove 1 level, you'd go from 5/5 to 4/5, though that's is enough to keep me from going outside
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DDDsDD999
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Re: Credo quest rework





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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Credo quest rework
Well I did, progressed almost 2 levels up with mystic then it happened again to abandon it again.jordancoles wrote:Abandon itAceb wrote:For now I'm stuck 2 weeks with "experience conversing boulder" because any talking stone doesn't want to trigger that, while I already cycled throught all other experience events at least 2 times.
It's quite surprising in 2 weeks and a day, I saw "A talking tree" 5 times and conversing boulder only 1 time! (3 times had quest for it, 2 times abadoned (today))
and still despite visiting new/old talking stones, it did not happen
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Scilly_guy
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Re: Credo quest rework
I was thinking that it would make more sense if the number and scale of tasks within the quests increased rather than just the number of quests. I mean the number of quests could go up by 1 instead of two but the number of tasks per quest could also go up.
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Thedrah
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Re: Credo quest rework
i think credo suicide needs removed but changed. i liked that bat cave dungeon lowered quests by a level like suicide (i heard that, never completed one as a hermit
i vote for op's suggestion but the options scale more than currently. and the options be a rare chance (like talking quest giver), something repetitive (like plant 120 peas), and a random option like get high. but the quests could be 2-5 options
could lowered quests change? such as a numen power or hearth magic with a scaling high exp cost that goes down over time, maybe the really difficult quests could give the quest reduction or something that could be crafted for it
i vote for op's suggestion but the options scale more than currently. and the options be a rare chance (like talking quest giver), something repetitive (like plant 120 peas), and a random option like get high. but the quests could be 2-5 options
could lowered quests change? such as a numen power or hearth magic with a scaling high exp cost that goes down over time, maybe the really difficult quests could give the quest reduction or something that could be crafted for it
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