Game Development: Oak Apple Gold

Announcements about major changes in Haven & Hearth.
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Oak Apple Gold

Post by Redlaw »

looks good over all. Hopeing to figure out how to make/find an oak apple quickly.
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Aceb
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Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Oak Apple Gold

Post by Aceb »

jorb wrote: -----------------------
  • Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.
  • Added "Golden Thread", and "Golden Cloth". You can now make thread from silk, gold, and quicksilver, and then cloth from that. Only decorative for the time being. Suggested here.
  • Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal.
  • Added "Oak Apple", curiosity.
Small Fixes
-----------------------
  • Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards.
  • "Land of Milk & Honey" should now actually boost quests as indicated.
  • "Weird Beetroot" should now be more common.
  • Redcued risk of Coaler's Cough and Beestings.
Finally something done with Coaler's Cough and beestings. Thank You!

Also I wonder now how many people will drop their "world quests" just to do the local ones, lol. ¦]

Also, praise You for new cloth!
Also more spooky skele-tons to play with.
A quest for a hat. - W10
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Haven't spawned yet
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tyrtix
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Location: Leghorn

Re: Game Development: Oak Apple Gold

Post by tyrtix »

ah, nice, now one just have to build village around an area with 2-3 quest givers...
MikeOfDragon
Posts: 128
Joined: Wed Jun 11, 2014 1:39 am
Location: USA

Re: Game Development: Oak Apple Gold

Post by MikeOfDragon »

[*] Redcued risk of Coaler's Cough and Beestings.

This alone makes the patch great.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Ancaladar
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Re: Game Development: Oak Apple Gold

Post by Ancaladar »

The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.
I still kind of want an update on this from loftar at some point, curious as to how it's going.
MikeOfDragon
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Location: USA

Re: Game Development: Oak Apple Gold

Post by MikeOfDragon »

Ancaladar wrote:
The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.
I still kind of want an update on this from loftar at some point, curious as to how it's going.
I assume well, but it will take time.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Lunarius_Haberdash
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Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Oak Apple Gold

Post by Lunarius_Haberdash »

I'm curious about what's going on with that Loom. Is it just there because of the new cloth or has there been some kind of change made to it? I don't recall if they reflect the materials used or not.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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abt79
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Location: looking for black coal, completely in vein

Re: Game Development: Oak Apple Gold

Post by abt79 »

Community: it’s bad when people claim quest givers
jorb wrote: [*] Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.
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blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Game Development: Oak Apple Gold

Post by blank »

New hat should scare away animals tbh..
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Oak Apple Gold

Post by MagicManICT »

inb4 q1000 pearls
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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