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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Character deletation?
Equip rope, click tree, select "Hang self", done.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Character deletation?
They first need a rope then.ImpalerWrG wrote:Equip rope, click tree, select "Hang self", done.
We need the option of making clothes into ropes.
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giftiger_wunsch
- Posts: 167
- Joined: Tue Mar 02, 2010 2:01 am
Re: Character deletation?
Seconded.Flame wrote:or simply be coerent and code a Delete button.
As for an easy way to die, I would probably just be lazy, turn on running, open up python, get it to keep randomly clicking on the screen, and then go watch TV for an hour while my character randomly runs, walks, and then crawls around until it dies of hunger or gets eaten by a bear.
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giftiger_wunsch
- Posts: 167
- Joined: Tue Mar 02, 2010 2:01 am
Re: Character deletation?
Which I believe means fabric working, animal husbandry (or so says the wikiThijssnl wrote:They first need a rope then.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Character deletation?
Or you could just ignore the character rather than annoy everyone who has to walk by your ugly signpost forest.Darkren wrote:Plowing requires a plow. From scratch, that would require hunting for the bone saw, lumberjacking for the wood, and carpentry for the plow. That's just about enough to buy fishing and swimming and kill yourself in mere seconds in water, rather than pushing a plow around for another hour.Peter wrote:Plowing works better. So does just ignoring the character.
I do like the dream catcher idea, I'll be trying that one out.
Surprise.