Animal difficult used to vary based on quality. Anyone remember the old animal levels where you could see a L1 bear and a L10 fox? Ok, I don't recall ever seeing a lvl 10 fox or L1 bear, but do recall seeing some L7 or 8 bears and such during w3. Animals were tied to civilization levels, and big villages and a lot of player activity tended to suppress the animal level, and thus difficulty and quality.
It's an option to go back to, but it wasn't popular then IIRC, and it wouldnt be popular now.
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MagicManICT
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Re: Named or elite wild animals
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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borka
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Re: Named or elite wild animals
Looking for Level 10 bears and deers - will travel
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shubla
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Re: Named or elite wild animals
It does sound like a cool system though, especially the part where quality changes based on player activity.MagicManICT wrote:Animal difficult used to vary based on quality. Anyone remember the old animal levels where you could see a L1 bear and a L10 fox? Ok, I don't recall ever seeing a lvl 10 fox or L1 bear, but do recall seeing some L7 or 8 bears and such during w3. Animals were tied to civilization levels, and big villages and a lot of player activity tended to suppress the animal level, and thus difficulty and quality.
It's an option to go back to, but it wasn't popular then IIRC, and it wouldnt be popular now.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Jalpha
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Re: Named or elite wild animals
Reminds me of the original plan for the UO animal ecosystem. We're too hard on our environment, it's a behavioral pattern amplified in games.
Laying flat.
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Hose
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