The more I think about it, the more I'm liking the idea I presented earlier. Specifically, if it's a cluster of resources, like a thick stalagoom cluster, a bunch of centipedes, etc.Massa wrote:yeah what this guy saidLunarius_Haberdash wrote:These have always been kind of anti-climactic, I'd love to see them actually precipitate something, contain something, etc. To in some way be either interesting, useful, or both.
Maybe a rare resource? An ore boulder? A cluster of cave centipedes or a Centipede dungeon?
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Natural cave galleries.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Natural cave galleries.
Bump because I still hate these and not only do they ruin ore nodes but to actually make use of them you either have to continue playing minesweeper in the direction the gallery has opened since you have no clue of which adjacent walls could be cave-in tiles completely negating the usefulness of the opening that has been created or you build a mine support which negates your previous minesweeper work anyways.
Bad mechanic is bad.
Bad mechanic is bad.