Well, that's true if someone's so prepared, they have 7 different stones to mark how much bombs around certain spot.overtyped wrote:This already exists, it's called paving.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: "Bomb" flags in mining
-
Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: "Bomb" flags in mining
And almost no one is. Exactly the problemAceb wrote:Well, that's true if someone's so prepared, they have 7 different stones to mark how much bombs around certain spot.overtyped wrote:This already exists, it's called paving.
Make Kebabs Great Again!
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: "Bomb" flags in mining
this is kind of a stupid idea when you can already pave
who in the actual fuck cares about needing to color-grade literally anything
i cannot relate to this idea at all
who in the actual fuck cares about needing to color-grade literally anything
i cannot relate to this idea at all

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
-
Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: "Bomb" flags in mining
I will just use paving. I think I do not like idea of contriving new feature to solve this when existing feature already works.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Bauta
- Posts: 58
- Joined: Tue Aug 15, 2017 1:36 pm
Re: "Bomb" flags in mining
Let us just paint colored X es on walls and stuff at the cost of some paint.
world 5: sprucecap
world 6: hermit
world 7: sprucecap
----
world 10: hermit
world 6: hermit
world 7: sprucecap
----
world 10: hermit
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: "Bomb" flags in mining
What a bad idea.
It doesn't fit with the theme of the game.
It doesn't fit with the theme of the game.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: "Bomb" flags in mining
Simple way of doing it with a single color:
1) If cave dust, pave. If no cave dust, do not pave. Never count the cave dusts on a tile.
2) Around any not paved tile you may mine all its 8 neighbours.
It's way simpler than actually playing minesweeper. And if you are in a precious ore vein and paved tiles block your advancement into the ore vein no matter what you do, sacrifice your principles and build just one mine support. But only if you miss out ore by being surrounded by paved tiles in the apparent direction of the vein and you are sure you will mine more than 10 ores for one mine support.
Edit: 3) Get the event where you open a small cavern and die. Because that event breaks several tiles and none of them show any cave dust though some definitely should.
1) If cave dust, pave. If no cave dust, do not pave. Never count the cave dusts on a tile.
2) Around any not paved tile you may mine all its 8 neighbours.
It's way simpler than actually playing minesweeper. And if you are in a precious ore vein and paved tiles block your advancement into the ore vein no matter what you do, sacrifice your principles and build just one mine support. But only if you miss out ore by being surrounded by paved tiles in the apparent direction of the vein and you are sure you will mine more than 10 ores for one mine support.
Edit: 3) Get the event where you open a small cavern and die. Because that event breaks several tiles and none of them show any cave dust though some definitely should.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: "Bomb" flags in mining
I'm in general agreement that this is already easily managed in the game. there's not a need for it, just a want.
I like this idea better.Bauta wrote:Let us just paint colored X es on walls and stuff at the cost of some paint.
this is my strategy until i get a bar for a support. Kicker is with the new mining rules, you might want to stick to playing minesweeper until you can build strong supports so you don't dig out the cave in tiles and cause your supports to break. We'll see how much damage the supports can take when the world starts and mining kicks off.Agame wrote:Simple way of doing it with a single color:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: "Bomb" flags in mining
What about just plain having flags for decoration? Maybe a tall one you have to build and small ones to hold in your hand slot for aesthetic like how you can hold flower boquets.
And/or, the ability to put an x or tag things with a custom sketch. Cave paintings!
And/or, the ability to put an x or tag things with a custom sketch. Cave paintings!
