pheonix wrote:the amount of accounts with your pen per week is say base = ((int*will*lore)^(1/3))/10
And one bot later you have a faction with a crafter with 1k+ int, will and lore each being able to produce accounts of high yield curiosities on an industrial level. Gratulations.
pheonix wrote:Learn to read dipshit, this is why no one likes you, you want it nerfed heavily/removed i want it balanced because its a good mechanic but with bad scaling.
pheonix wrote:Learn to read dipshit, this is why no one likes you
Pretty uncalled for.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
The equation isnt perfect and is too high tbh (maybe tiered per stat level), but at the end of the day this idea is going to be ignored because jorb listens to the vocal minority like you and shubla and is more likely to implement retarded easy to do in an hour ideas that only make the game shittier then something meaningful from the hundreds of ideas here. More animals? more rare cool curios? more metals and alloys? more mine levels to explore? random generated npc camps? survival giving slabs of meat instead of steaks? buildings/tools to help with removing tedium?
NO lets make a hat, a shitty 100lp curio and maybe a crappy idea like a new wound. The fact in all your posts you never once mention anything to change the idea to make it viable, its only a fuck it i don't like it response is depressing and maybe you should go talk to a therapist about being negative all the time. dakkan pppp and ardennes have put forth interesting perspectives so far and i appreciate their responses because i see problems in my idea and think how to fix it so it has a chance to be considered you do not offer such things.
Ardennesss wrote:I love that we're still balancing the entire game around the world in it's current state. Stats are too high, that's a horrible idea!
Yes, but that'll be a problem as long as no one comes up with something that'll limit stats to be within a defined range and is palatable to the users so it dosn't cause screaming mobs (as some suggestions I made in the past, aimed at that goal, did).
pheonix wrote:More animals? more rare cool curios? more metals and alloys? more mine levels to explore? random generated npc camps? survival giving slabs of meat instead of steaks? buildings/tools to help with removing tedium?
Come on, be fair. We've seen new rare cool curios implemented this world. We've seen what, 2 new metals so far? We very well may see new mine levels, they seem favorable to it. And there have been plenty of tedium tweaks throughout the world.
Ardennesss wrote:I love that we're still balancing the entire game around the world in it's current state. Stats are too high, that's a horrible idea!
Yes, but that'll be a problem as long as no one comes up with something that'll limit stats to be within a defined range and is palatable to the users so it dosn't cause screaming mobs (as some suggestions I made in the past, aimed at that goal, did).
Literally everything you suggest is autistic and centered around your desire to compete with the game's 1% despite wanting to play 1% of the amount of time they do.
Ardennesss wrote:everything you suggest is autistic
Oh ffs.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."