World 11 speculations.

General discussion and socializing.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: World 11 speculations.

Post by LadyV »

Beware those that come and go from the Sea. Beware being stuck on a place where tyrants rule. Beware what the deep may hold.

I think the unknown is exactly what keeps the game fresh. :D
Vesena
Posts: 114
Joined: Tue Jan 18, 2011 4:35 pm

Re: World 11 speculations.

Post by Vesena »

There were a few animals added in world 10 who live in the snow, so I guess we might see a new taiga biome for them to roam. Maybe even icebergs along the coast for walruses to lounge on.
Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Re: World 11 speculations.

Post by Scilly_guy »

Vesena wrote:There were a few animals added in world 10 who live in the snow, so I guess we might see a new taiga biome for them to roam. Maybe even icebergs along the coast for walruses to lounge on.
And polar bears? Just the same as bears but new clothes from their hides.
Hrenli
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Joined: Mon Mar 21, 2016 1:39 pm

Re: World 11 speculations.

Post by Hrenli »

Guys, this thread was for silly speculations, not for actually not bad ideas! :)
Too old to rock-n-roll, too young to die.
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Ysh
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Re: World 11 speculations.

Post by Ysh »

World is two major continent. Every player spawn on one of them. Other one have wacky plant and animal nobody have every heard of and men who trade goods for glass beads.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
discospaceman
Posts: 174
Joined: Sun Jan 16, 2011 8:37 pm

Re: World 11 speculations.

Post by discospaceman »

It would be super cool if J&L secretly made a 'new world' type situation with few players/ none on a single continent
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: World 11 speculations.

Post by kirion »

I hope i can spawn on a 5x5 tiled island with a single tree on it.

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