Where have you got that idea from? Sounds like someone who has not seen a single world start...blinx wrote:6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
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Hrenli
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Re: Fear the Beast!
Too old to rock-n-roll, too young to die.
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Damon_Cooper
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Re: Fear the Beast!
1 -blinx wrote:No, because:
1) No.
2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.
3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.
4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.
5) q of animals doesn't affect strength
6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
2 I don't think the game should be designed to please stupid ppl
3 This won't prevent true hunters from cooperation - numbers are pretty shity (and could be downgraded - shown as example)
4 if it was hard to exploit - let it be? some shit here
5 and what?
6 so what?
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MightySheep
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Re: Fear the Beast!
The solution is simple, give bears an AoE attack.
I mean lets be honest its always just been because the ai is dumb af that cheese even exists.
I mean lets be honest its always just been because the ai is dumb af that cheese even exists.
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Aceb
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Re: Fear the Beast!
This. Each animal bigger than Bear should get a something similar to full circle, so You can't naked zerg it in any way.MightySheep wrote:The solution is simple, give bears an AoE attack.
I mean lets be honest its always just been because the ai is dumb af that cheese even exists.
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SaltyCrate
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Re: Fear the Beast!
How did you determine that that is how it was killed? Instead of just being shot repeatedly by a single character, for example, which is easier way to kill bears on day 1 anyway. Or any number of other ways to cheese, instead of spending tons of time building beacons.Damon_Cooper wrote:animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...Robertzon wrote:How do you kill an animal with multiple alts?
like here
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shubla
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Re: Fear the Beast!
Big beasts like bear should have some special attack where they start spinning like beavers in salem.

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Embers
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Re: Fear the Beast!
pretty sure bears have an aoe attack
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discospaceman
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Re: Fear the Beast!
As with most suggestions on the forum, it comes from a reasonable place and is put down with unreasonable fervor by those who rely on the cheese.

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Damon_Cooper
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Re: Fear the Beast!
I said "like (demonstated) here" not "as it was here"SaltyCrate wrote:How did you determine that that is how it was killed? Instead of just being shot repeatedly by a single character, for example, which is easier way to kill bears on day 1 anyway. Or any number of other ways to cheese, instead of spending tons of time building beacons.Damon_Cooper wrote:animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...Robertzon wrote:How do you kill an animal with multiple alts?
like here
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SaltyCrate
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Re: Fear the Beast!
What's the difference? If it was not how it was done then you have yet to show that the specific problem you actually try to solve actually exists. If anything, then theseDamon_Cooper wrote: I said "like (demonstated) here" not "as it was here"
idea is actually more applicable, as a more general approach to cheesing. Even if I find it probably too invasive of a change.Granger wrote: As it's quite impossible to keep players from cheesing animals I suggested this change which would at least reduce the fallout of it happening.
