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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: RIP Quest Givers
The issue we're trying to address is alt abuse though. If you put a restriction/penalty on the character, people will just use alts to do it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: RIP Quest Givers
Clearly jorb and lorb have no concerns with alts at this point in development. Tons of things in the game are best enjoyed with an alt, such as partaking in beeswax, partaking in the activity of "Digging," (because efficacy punishes you for actually playing the game) credos, I'm probably forgetting some since I've been forgetting which part of my login keychain does what.
I think quest givers should just beat you up if you try to demolish them. Simple as that. jorb said he liked that idea. I'm sure they'll give a wound with a charisma debuff at least.
I think quest givers should just beat you up if you try to demolish them. Simple as that. jorb said he liked that idea. I'm sure they'll give a wound with a charisma debuff at least.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: RIP Quest Givers
Perhaps if you tried to destroy them they could turn into the currently useless(?) Dryads and lay the smack down on you.Vigilance wrote:I think quest givers should just beat you up if you try to demolish them.
loftar wrote:git da mony
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: RIP Quest Givers
There's a difference in someone killing QG just for griefing and new player killing a simple tree that He has no knowledge about being special. Since visitor gates are only way of protecing GQ, You can ask for Grangers idea (?) to move them to nearby tree/stone or just leave it be, since any "HEY YOU WANNA KILL A TREE, YOU MUST PAY" or "TURN INTO DRYAD AND BEAT THEM DOWN" idea WILL NOT WORK. (but second would be fun to watch)
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: RIP Quest Givers
To address the not-knowing it's a quest giver thing, the "Chop" or "Chip" command can be renamed to identify it's not a usual tree or stone. You're getting an experience event when right clicking on them already, so you kinda sometimes can tell they're unusual, so IMO renaming these wouldn't hurt.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: RIP Quest Givers
To address the not-knowing it's a quest giver thing would be a perfect tool for griefers to run along and kill one those who has "special" option. Which basically mean, You would have to enforce something to stop them from doing that. Which is not cool.ErdTod wrote:To address the not-knowing it's a quest giver thing, the "Chop" or "Chip" command can be renamed to identify it's not a usual tree or stone. You're getting an experience event when right clicking on them already, so you kinda sometimes can tell they're unusual, so IMO renaming these wouldn't hurt.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: RIP Quest Givers
One thing I don't like about imposing special mechanics here is that you can suddenly tell which trees and stones are talking. I like that you, outside of a quest to them, can't.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: RIP Quest Givers
you can spawn 20 alts wait and get all the quest giver locations in an areajorb wrote:One thing I don't like about imposing special mechanics here is that you can suddenly tell which trees and stones are talking. I like that you, outside of a quest to them, can't.
Memories of pain
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: RIP Quest Givers
Sure, but you can't just right-click them and find out.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: RIP Quest Givers
right clicking every tree in an area would probably take x20 more time
Memories of pain
