My 1st death, ty jorb.

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OtsukiYorauzo
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Re: My 1st death, ty jorb.

Post by OtsukiYorauzo »

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animals, when attacked/aggroed, will not let you teleport to your hearth fire.
How many years have you been playing?
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wonder-ass
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Re: My 1st death, ty jorb.

Post by wonder-ass »

if youre not outlawed you can log out when youre koed in there and lure the beavers away with a different alt.
learn from your mistakes :P
see homo sexuality trending,. do not do that.
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Seraphimos
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Re: My 1st death, ty jorb.

Post by Seraphimos »

OtsukiYorauzo wrote:Another note.
Since you thought beavers are like squirrels you should probably research every animal and see what they do.
I don't know why I am getting triggered I just hate seeing threads like these saying "duh-duh-duh jorb's(and loftar's) game sucks and he should probably succ a d**k or something".
Well thats becouse these beaver dams are deathtraps, you can enter them, but cant leave without using some hidden mechanics (alt spawning, logoff during combat etc).
Lyrroth wrote:dunno why you thought it was a great idea to enter such place when being just a fresh spawn. i can only agree that we should be able to put down coracle when we exit dungeon with lifted or it being automatically dropped next to you when exiting
This alt had enough stats to kill beaver, so i thought its fine to kill one in beaver dam and if something goes wrong i can always leave this pleace.

The only point im bitching about, is that once you enter, you cant leave.You cant And there is no worning or smth.
Time rolls on, wipe these eyes. Yesterday laughs - tomorrow cries!
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Leksar
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Re: My 1st death, ty jorb.

Post by Leksar »

Don't mess with beavers
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Ants
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Re: My 1st death, ty jorb.

Post by Ants »

Maybe a tutorial window could pop up the first time someone tries to enter a dungeon, just so they know what they're getting into.
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OtsukiYorauzo
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Re: My 1st death, ty jorb.

Post by OtsukiYorauzo »

did you mean beaver damn?
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jorb
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Re: My 1st death, ty jorb.

Post by jorb »

Ants wrote:Maybe a tutorial window could pop up the first time someone tries to enter a dungeon, just so they know what they're getting into.
Blocking their views, distracting them, and giving the beaver that little, extra edge? I like your thinking.

Sorry for your loss, OP. Perhaps there should be an experience outside, warning about the dangers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Granger
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Re: My 1st death, ty jorb.

Post by Granger »

jorb wrote:Perhaps there should be an experience outside, warning about the dangers.
That would be a good solution.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
bladeking230
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Re: My 1st death, ty jorb.

Post by bladeking230 »

Would be good if you can't actually take your boat in with you when you right click it, i spawned in there on my boat still so i couldn't get off before they agroed me and killed me
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jorb
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Re: My 1st death, ty jorb.

Post by jorb »

bladeking230 wrote:Would be good if you can't actually take your boat in with you when you right click it, i spawned in there on my boat still so i couldn't get off before they agroed me and killed me
I don't like that, though. I like that you can stash the boat inside while you delve deeper.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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