animals, when attacked/aggroed, will not let you teleport to your hearth fire.
How many years have you been playing?
Well thats becouse these beaver dams are deathtraps, you can enter them, but cant leave without using some hidden mechanics (alt spawning, logoff during combat etc).OtsukiYorauzo wrote:Another note.
Since you thought beavers are like squirrels you should probably research every animal and see what they do.
I don't know why I am getting triggered I just hate seeing threads like these saying "duh-duh-duh jorb's(and loftar's) game sucks and he should probably succ a d**k or something".
This alt had enough stats to kill beaver, so i thought its fine to kill one in beaver dam and if something goes wrong i can always leave this pleace.Lyrroth wrote:dunno why you thought it was a great idea to enter such place when being just a fresh spawn. i can only agree that we should be able to put down coracle when we exit dungeon with lifted or it being automatically dropped next to you when exiting

Blocking their views, distracting them, and giving the beaver that little, extra edge? I like your thinking.Ants wrote:Maybe a tutorial window could pop up the first time someone tries to enter a dungeon, just so they know what they're getting into.
That would be a good solution.jorb wrote:Perhaps there should be an experience outside, warning about the dangers.
I don't like that, though. I like that you can stash the boat inside while you delve deeper.bladeking230 wrote:Would be good if you can't actually take your boat in with you when you right click it, i spawned in there on my boat still so i couldn't get off before they agroed me and killed me