Sure- dropping 4000 LP each on a scattering of claims while also trying to scrounge LP for abilities while only having access to the lowest tiers of foraged and crafted curios because industry of any kind is near impossible without a claim- sounds like a hoot and a half.Granger wrote:Another strategy is to drop multiple claims (as they're quite cheap) in different places you deem interesting (in default size, just build the stake), when you name them you can check 8h later by looking at you mentory (deeds to destroyed claims will vanish) which of them have survived and (hopefully) pick a surviving one to expand, refill authority and build your stuff.
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spavaloo
- Posts: 329
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Re: Personal Claim Activation
Go to space
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wonder-ass
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Re: Personal Claim Activation
just make yeomanry alts.
see homo sexuality trending,. do not do that.
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spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Personal Claim Activation
The fact that the suggested solutions to this are:
1. Alt cheese
2. Exploits + Alt cheese
3. Shotgunning claims and praying
tells me there's a problem.
1. Alt cheese
2. Exploits + Alt cheese
3. Shotgunning claims and praying
tells me there's a problem.
Go to space
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Sevenless
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- Location: Canada
Re: Personal Claim Activation
The problem here is that you can either give a mechanical advantage to established players, or to unestablished ones. Generally speaking it's better to support established players at a cost of exposing your newer ones to frustration unfortunately.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Personal Claim Activation
Maybe claims could require the activation window only if placed in a (fairly large) area around existing claims.
For example, if you try to stake a claim within ~200 tiles of the border of an existing claim, the 8-hour window is imposed, but otherwise there's no window.
For example, if you try to stake a claim within ~200 tiles of the border of an existing claim, the 8-hour window is imposed, but otherwise there's no window.
Go to space
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linkfanpc
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Re: Personal Claim Activation
I agree with this.Sevenless wrote:The problem here is that you can either give a mechanical advantage to established players, or to unestablished ones. Generally speaking it's better to support established players at a cost of exposing your newer ones to frustration unfortunately.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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CloudJhi
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Re: Personal Claim Activation
This almost sounded like a good idea then I thought of how anyone griefy enough would just drop that claim and extend it in one direction til its stopped by the claim it's trying to suppress.spavaloo wrote:Maybe claims could require the activation window only if placed in a (fairly large) area around existing claims.
For example, if you try to stake a claim within ~200 tiles of the border of an existing claim, the 8-hour window is imposed, but otherwise there's no window.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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MagicManICT
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Re: Personal Claim Activation
There was a size ratio implemented so that this can't be cheaply done. The length of side A can't exceed more than 5x of side B.CloudJhi wrote:This almost sounded like a good idea then I thought of how anyone griefy enough would just drop that claim and extend it in one direction til its stopped by the claim it's trying to suppress.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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spavaloo
- Posts: 329
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Re: Personal Claim Activation
At 10 LP per tile, with the 1:5 aspect ratio, going with my example of a 200 tile distance, and accounting for the existing 5 tile buffer, it would cost I think 76,050 LP to block off one side of a claim with another claim which would measure 195x39.CloudJhi wrote:This almost sounded like a good idea then I thought of how anyone griefy enough would just drop that claim and extend it in one direction til its stopped by the claim it's trying to suppress.spavaloo wrote:...
If someone is spending 304,200 LP to block in a claim, I think the safe bet is that they aren't engaging in casual griefing and there's instead some sort of siege going on.
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CloudJhi
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Re: Personal Claim Activation
MagicManICT wrote: There was a size ratio implemented so that this can't be cheaply done. The length of side A can't exceed more than 5x of side B.
I didn't know about this at all. I thought I could sink a cushy 10k LP to stop this idea. With that knowledge though, I'm now thinking that that's a pretty great idea.spavaloo wrote:
At 10 LP per tile, with the 1:5 aspect ratio, going with my example of a 200 tile distance, and accounting for the existing 5 tile buffer, it would cost I think 76,050 LP to block off one side of a claim with another claim which would measure 195x39.
If someone is spending 304,200 LP to block in a claim, I think the safe bet is that they aren't engaging in casual griefing and there's instead some sort of siege going on.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.