Walling of localized resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Walling of localized resources

Post by iamahh »

i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Walling of localized resources

Post by Kirche »

iamahh wrote:i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended
conflict will never work as intended if the siege system remains largely ineffective
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Walling of localized resources

Post by MagicManICT »

Kirche wrote:
iamahh wrote:i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended
conflict will never work as intended if the siege system remains largely ineffective
you're basing this ineffectiveness on what experience?
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