Oh noes, but with best symbel we will get 20k stats titans, noobs will never catch them up. Implying they can catch them with current system.jock wrote:more power to table wear and infrastructure/production to maintain it.
Christmas should have zero effect on food. Quests need to be nerfed but more into manageable form e.g. 1-25% hunger reduction scaling based on your hunger level 1% famished - 25% overstuffed (NO LP EVER), This also allows salt to have it's "peak" use in famished bracket
The game should be about making things the best you can sustain, quests are boring but having a good table should reduce the regularity of doing them.
create a new stat on tables/table wear satiation impact 100% - 0% reduced impact. Once again builds up the importance of creating better tables.
-
DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Case Study on symbel, feasting
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Case Study on symbel, feasting
yeah im also getting the feeling that this will be a slow progression world in regards to both FEP and credos.
it will definately sting more when a pvp character looses a toon in the later months to come.
it will definately sting more when a pvp character looses a toon in the later months to come.
jorb wrote:Stop shitposting.
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Case Study on symbel, feasting
That table you prepared sure took a while.
I guess when you have better setups for food making you can prepare greater number of food items more time efficiently.
This way you can spend some time cooking food and then eat for a whole week whenever you get satiations to fall again.
What I like to do is look at all the available foods for a certain stat and put together a course that is fairly easy to get.
For example if I wanted agility I would get horse meat(very easy to cheese with boar spear) roasted and spitroasted, foraged agi fillers, frogs legs, grasshoppers, eels, haddock.
Very easy to get to 100 agi in a short time.
Key thing is to prepare for more than one meal so you spend less time overall.
I guess when you have better setups for food making you can prepare greater number of food items more time efficiently.
This way you can spend some time cooking food and then eat for a whole week whenever you get satiations to fall again.
What I like to do is look at all the available foods for a certain stat and put together a course that is fairly easy to get.
For example if I wanted agility I would get horse meat(very easy to cheese with boar spear) roasted and spitroasted, foraged agi fillers, frogs legs, grasshoppers, eels, haddock.
Very easy to get to 100 agi in a short time.
Key thing is to prepare for more than one meal so you spend less time overall.


