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terechgracz
- Posts: 914
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Re: Revamping the Credo System
Lol just write mmorpg bot detection papers in google and you'll get some. Theese algorithms existed for since xddd time. And they're fun to implenment. Don't really understand you jorb. Have you even tried such things?
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jorb
- Posts: 18715
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Re: Revamping the Credo System
No, because it is a waste of time.terechgracz wrote:Lol just write mmorpg bot detection papers in google and you'll get some. Theese algorithms existed for since xddd time. And they're fun to implenment. Don't really understand you jorb. Have you even tried such things?
Are there no bots in World of Warcraft? EVE? Korean MMOs? Have you built or worked on an MMO? Which one? Would love to hear more about your credentials, since you apparently consider this an easy problem. Could you perhaps give a reader's digest of what you think the detection solutions are? Do you have a general all purpose solution to the Turing test? I'm sure the academic world would love to hear of your findings.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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terechgracz
- Posts: 914
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Re: Revamping the Credo System
I don't need to work on mmo to know there is way to preditct if someone is bot or not. You could just extract some features from packets and train fuzzy neural network or just develop some function that calculates similarity of player's behaviour to general bot behaviour to predict if someone is bot or not. I don't know nothing about mmo production. I know some of machine learning and some game ai algorithms so i just gave you idea of developing such machine learning algorithm. I don't say it's simple because developing such algorithm takes time and lot of thought. But at least having some help from algorithm like this would allow you to wipe most bots off.
Anyways imo it would be big step forward for this game.
And in engineering no one cares if machine thinks or not as long it is black box which gives some valid answers.
And sorry for my previous loling at devs who work hard and has to hear statements like that
.
Anyways imo it would be big step forward for this game.
And in engineering no one cares if machine thinks or not as long it is black box which gives some valid answers.
And sorry for my previous loling at devs who work hard and has to hear statements like that
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jorb
- Posts: 18715
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Re: Revamping the Credo System
Ok. Thank you for your input.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Revamping the Credo System
Getting all quests for a level at once would be nice. Double list length seems too much, 20% extra should suffice. After all it is intended to be a challenge, not a cherrypicking exercise.Granger wrote:I would like credos to give us a list of twice the stuff we currently have to do per level upfront and then let us work on that at our own leisure, with the ability to hand in the current level (to get to the next) when we're done with at least half of the laundry list.
When we handed in all 5 levels give an additional bonus scaled to all the extra stuff we completed.
Last edited by pppp on Fri Feb 22, 2019 3:15 pm, edited 1 time in total.
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Rance-sama
- Posts: 59
- Joined: Sat Feb 06, 2016 4:55 am
Re: Revamping the Credo System
I think there's better ways to address the issues with RNG that don't involve revamping the entire system. Like suggested before, make difficulty more predictable, so players expect to get the easier quests early on and it ramps up as you get more levels. And maybe some quest types can be removed, in the quarryman credo for example, what kind of gameplay does going to level 5 entail? Your options are either "click some mine holes" or "abandon the quest and hope for a better one".
Another solution would be to change what happens when you abandon a quest, rather than losing a step the player wouldn't immediately receive a new quest, but after waiting a while (possibly scaling with number of credos completed) they would eventually receive a new one. That would remove the worry of losing progress and having your already completed quest simply invalidated.
Another solution would be to change what happens when you abandon a quest, rather than losing a step the player wouldn't immediately receive a new quest, but after waiting a while (possibly scaling with number of credos completed) they would eventually receive a new one. That would remove the worry of losing progress and having your already completed quest simply invalidated.
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Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Revamping the Credo System
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.
+1, not that it will matter anyway.
jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
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jorb
- Posts: 18715
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Re: Revamping the Credo System
Note: The botting would really only be a symptom of the general badness of the idea. The fundamental problem with the task suggested is that it is not an interesting one, and that is also why it is possible and profitable to bot it. It has a very low informational content. You can say what you will about our quest generation algorithms, and I agree they could improve, but fundamentally they produce something significantly more differentiated.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Revamping the Credo System
Depends on the boni one can gain by doing more than needed, dosn't it?pppp wrote:Getting all quests for a level at once would be nice. Double list length seems too much, 20% extra should suffice. After all it is intended to be a challenge, not a cherrypicking exercise.Granger wrote:I would like credos to give us a list of twice the stuff we currently have to do per level upfront and then let us work on that at our own leisure, with the ability to hand in the current level (to get to the next) when we're done with at least half of the laundry list.
When we handed in all 5 levels give an additional bonus scaled to all the extra stuff we completed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Revamping the Credo System
also make each credo take 10K and make you do 10 quests so its actually worth to do some more of them






