I would prefer the mesh to be shrunk to alleviate this.
Same for straw and soil stockpiles.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Straw stockpiles too big
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Straw stockpiles too big
While I like the smaller bounding box, they're just small enough you can sqeeze 5 into 4 tiles, and 25 into 16 if you fill in a space instead of just linear piles. Squeezing piles together vs just dumping them with the wheelbarrow saves space (not to mention there's no easy way to align piles with the wheelbarrow... or isn't that I can find). Doing this makes it easier to grab things out of or put into the piles consecutively because you're not sticking on the corner of the pile, which is horribly annoying, especially when you get wedged just a bit and have to 'wiggle' to get unstuck (or worse case, hearth).
I'll have to agree: make the visuals smaller. Also, if possible, let us ctrl+click place wheelbarrow contents so we can save space.
I'll have to agree: make the visuals smaller. Also, if possible, let us ctrl+click place wheelbarrow contents so we can save space.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Straw stockpiles too big
Smaller stockpiles (or even differently shown for better accessibility and to reflect the actual bounding box size) should be an option in a custom client, if there isn't one yet.
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Straw stockpiles too big
How about the angler bounding box while we're at it?
It's rotated 90 degrees compared to the model
It's rotated 90 degrees compared to the model
