Switching between characters that you have aggroed is still very awkward for that matter, idk if it would be a good solution. Sounds temporary.Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Rage make character targetable

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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Rage make character targetable
No, if you're not going to put yourself at the same risk that the person with rage has put themselves then you don't deserve anything more than the right to defend yourself and yourself only, all you want is the benefits of having rage without the consequences.
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galkraft
- Posts: 19
- Joined: Sun Jan 06, 2019 11:37 am
Re: Rage make character targetable
or villageFostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
[edit] deleted one of my responses [/edit]
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Rage make character targetable
but benefit of rage is attack any player (even friendly) and to kill other players, that already have rage
i don't whant to attack other friendly
only to start combat with aggressor (rage) players, i can only ko them, i can't attack other friendly people.
if someone got rage -> didn't he ready to fight ? this characters are mostly combat alts
and any alts anyway need to be a human
i don't whant to attack other friendly
only to start combat with aggressor (rage) players, i can only ko them, i can't attack other friendly people.
if someone got rage -> didn't he ready to fight ? this characters are mostly combat alts
and any alts anyway need to be a human
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Rage make character targetable
Not being able to defend yourself kinda sucks, but I also get the point that this idea makes having Rage really dangerous... As a non-rage character I would like to support the idea, so I I can defend myself with lads better, but my brain tells me that that's not a good design, making rage characters very vulnerable.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Rage make character targetable
same will be if someone try to siedge me.
they will just setup siedge machine behind walls.
if we come to destroy it - enemy kill us one by one, we can't defend ourselfs this way.
if we take rage -> most likely they kill us to death.
so no way to protect yourself in fact
current hardcore players and casual players have too much gap between them, we can't compete
they will just setup siedge machine behind walls.
if we come to destroy it - enemy kill us one by one, we can't defend ourselfs this way.
if we take rage -> most likely they kill us to death.
so no way to protect yourself in fact
current hardcore players and casual players have too much gap between them, we can't compete
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Rage make character targetable
what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
see homo sexuality trending,. do not do that.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Rage make character targetable
sounds like a great idea. If you came up to me on the street and punched me in the face while trying to rob me, my friends aren't just going to stand there. They're going to beat your ass, even if we have no intention or ability to steal your shit or kill you.wonder-ass wrote:what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Rage make character targetable
and i will abuse this mechanic to its full extent with an army of disposable rageless alts that can reliably be pulled in to fights what a great idea.Jackwolf wrote:sounds like a great idea. If you came up to me on the street and punched me in the face while trying to rob me, my friends aren't just going to stand there. They're going to beat your ass, even if we have no intention or ability to steal your shit or kill you.wonder-ass wrote:what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
see homo sexuality trending,. do not do that.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Rage make character targetable
add another option on claim where you can give your kin ability to defend it with you if agroed by a player with rage, that way you cab defend your camp in case of siege but it wont be abused by alt swarm outside ur base.Sure its not ideal but better than the current system.