stya wrote:I'm afraid on how long a siege claim could stay and/or how hard it would be for a faction with unlimited resources to just perma build siege engines and try to maintain the siege camp.
I don't really see why it would be any worse than it was last world, unless I'm missing something?
stya wrote:I could see some special buildings enabled on a siege camp only, with siege features to defend the siege? Help the warriors rest? Some kind of alarm like your siege camp is under attack with realm border style?
Not necessarily bad ideas, but perhaps not something I envision in the initial implementation. Would have to ponder if it makes sense.
stya wrote:And I like that the "siege camp" wouldn't be just a few siege engines that can just be destroyed in 1 min and all is lost.
A large part of the point would be that, like shields, they can be taken down in steps without having to keep the same siege machines alive for the entirety of the siege.