wild chickens q10

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: wild chickens q10

Post by Granger »

jorb wrote:We changed it to be analogous to how rabbits work.
Does this imply that you reduced their procreation massively - or what do you wanto to tell us with this?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DPblH
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Joined: Wed Jun 09, 2010 4:57 pm

Re: wild chickens q10

Post by DPblH »

Granger wrote:...or what do you wanto to tell us with this?
That rabbits are still useless.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Avu
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Re: wild chickens q10

Post by Avu »

And now chicken are too????
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Lojka
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Re: wild chickens q10

Post by Lojka »

i think it will be more fun, if currently q10 things will be at least 10-30 quality (or 10-20)

so tamed animals can start 15, or 21. So you start selecting them right away, not when firist part of ugly q3 sheeps are grown

and same with trees - there will be no problem if tree will be q17
but the world will seem not so `flat`
Zepar72
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Joined: Mon Jan 15, 2018 2:36 am

Re: wild chickens q10

Post by Zepar72 »

I'm pretty sure, that if we get random q of trees and tamed animals, some people will, AFTER it is implemented, cry that it's unfair, as they were unlucky and fell behind because of that.
We've already got nodes for trees, so some grow faster than others, that's kinda relevant to q anyway.

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