which is why i made the option for it to use a piece of parchment as fuel, that way its not an unlimited source of fire, or if it does not use parchment as fuel, it still needs to be done during the day, which is pretty limiting as you can only use it for half the amount of time you play. also making fire is not difficult, just either time consuming or resource consuming, in this case you would still need to create the magnifying glass, and if using the second option, you would still need parchment to make it work, it also takes more time than normal lighting does, i do not see how it is too overpowered, and i've provided a few reasonable options to implement it, perhaps if you actually read the post you would have noticed that.Pan_w_okularach wrote:what, you want an unlimited source of ignition in your pocket that doesn't require recharge or replacement? too overpoweredJackwolf wrote:ExplainPan_w_okularach wrote:-1
too overpowered
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avicidati
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Re: Fire from magnifying glass
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MagicManICT
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Re: Fire from magnifying glass
Parchment doesn't burn well. It's not paper, it's leather stretched very thin. Still, kindling could be made from straw or various different fibers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Fire from magnifying glass
still overpowered
parchment is too cheap of a material compared to other fire-starting options(steel, sulfur)
parchment is too cheap of a material compared to other fire-starting options(steel, sulfur)
Memories of pain
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avicidati
- Posts: 17
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Re: Fire from magnifying glass
well then we could do what magic suggested, make some form of kindling out of hay and twigs. it could also have a wear system like the flint and steel does as an alternative.Pan_w_okularach wrote:still overpowered
parchment is too cheap of a material compared to other fire-starting options(steel, sulfur)
the point of discussions are supposed to be alternate ways to do things, not just saying "your idea is bad and it shouldnt be used"
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Pan_w_okularach
- Posts: 790
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avicidati
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Re: Fire from magnifying glass
also discussions are supposed to be more than someone replying with a single word not adding anything constructive to the subject at hand, you didnt even take into consideration the wear system i suggested, nor are you taking into consideration that it can only be used during the day. now that i have gained some ideas, a new version would be something along the lines of:Pan_w_okularach wrote:overpoweredavicidati wrote:hay and twigs
a magnifying glass that could have a wear system(if deemed necessary), it must be used during the day, and it could have some form of fuel (paper, parchment, kindling), perhaps instead of the magnifying glass having the wear system(since it dosnt make much sense), the kindling is the one with the wear on it, and instead of using just twigs and hay, it also uses a piece of brimstone, then gains a small amount of uses as an alternative to matches(matches requiring three brimstone, kindling would only require one).
if your saying twigs and hay is overpowered maybe you should just rub sticks together for the rest of your firestarting days.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Fire from magnifying glass
Seem like you, in RL, work as a shill for the oil industry.Pan_w_okularach wrote:overpoweredavicidati wrote:hay and twigs
Keep your work reflexes out of the forum please.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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wonder-ass
- Posts: 2359
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Re: Fire from magnifying glass
he has a point tho lol infinite use fire starter xd
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
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Re: Fire from magnifying glass
The it dosn't cost 2-6 branches argument is pointless, branches are free to pick everywhere.
Or you cut a random tree to have enough fire starter for a loooong time, even without a metal axe.
I like the idea, gives a useless item one - even when it takes a minute or two to light a fire, or longer in case you have to wait for sunrise.
Or you cut a random tree to have enough fire starter for a loooong time, even without a metal axe.
I like the idea, gives a useless item one - even when it takes a minute or two to light a fire, or longer in case you have to wait for sunrise.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Fire from magnifying glass
I think its a good idea.
It could work like this:
Only works during in-game day
Works like firebrand but no stamina drain. (Right click a fire, wait for a bit, then it either lights up or not)
When weather is added, it could only work when sun is shining, not when its rainy or cloudy etc.
We already have swords with never get blunt or broken. Houses that never need any maintenance etc.
So I dont see any issue with it not getting broken when it is used.
It could work like this:
Only works during in-game day
Works like firebrand but no stamina drain. (Right click a fire, wait for a bit, then it either lights up or not)
When weather is added, it could only work when sun is shining, not when its rainy or cloudy etc.
We already have swords with never get blunt or broken. Houses that never need any maintenance etc.
So I dont see any issue with it not getting broken when it is used.

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